Search results
Jump to navigation
Jump to search
- The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player The [[createPed]] function specifically creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San1 KB (185 words) - 20:18, 14 April 2021
- {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}} *'''theVehicle:''' The vehicle that the [[ped]] exited.1,002 bytes (119 words) - 21:02, 23 September 2021
- {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}} *'''theVehicle:''' The [[vehicle]] that the [[ped]] entered.1 KB (133 words) - 21:01, 23 September 2021
- This function returns the current gravity for the specified [[ped]]. The default gravity is 0.008. float getPedGravity ( ped thePed )886 bytes (102 words) - 14:30, 7 October 2018
- ...1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}} <syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight>892 bytes (100 words) - 20:55, 23 September 2021
- {{New feature/item|3.0141|1.4.1|6945|Returns the walking style ID of a ped. This ID determines the set of animations that is used for walking, running <syntaxhighlight lang="lua">int getPedWalkingStyle ( ped thePed )</syntaxhighlight>920 bytes (108 words) - 15:01, 24 July 2018
- This function returns the current armor of the specified [[ped]]. <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>847 bytes (105 words) - 16:33, 3 August 2020
- A "ped" szó a "pedestrian" rövidítése és meghatározza az összes személyt a .../createPed|createPed]] funkció kifejezetten NPC-t hoz létre, de minden más ped funkció működik a játékoson is, és az NPC-ken is, mivel nagyjából2 KB (251 words) - 20:19, 14 April 2021
- Changes the voice of a ped. {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused924 bytes (119 words) - 20:43, 15 December 2021
- Sets a ped's audio type. <syntaxhighlight lang="lua">bool setPedAudioType ( ped thePed, string audio )</syntaxhighlight>564 bytes (79 words) - 01:48, 1 March 2014
- This function is used to remove a ped's jetpack. <syntaxhighlight lang="lua">bool removePedJetPack ( ped thePed )</syntaxhighlight>919 bytes (105 words) - 09:06, 9 November 2018
- This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire exting int weaponID, ped responsiblePed1 KB (139 words) - 01:57, 2 March 2012
- This function gets a ped's selected weapon slot. int getPedWeaponSlot ( ped thePed )813 bytes (93 words) - 17:37, 6 August 2016
- Gets the current voice of a ped. <syntaxhighlight lang="lua">string, string getPedVoice ( ped thePed )</syntaxhighlight>896 bytes (116 words) - 09:56, 21 June 2019
- Această funcție returnează armura curentă unui ped specificat. [[ped]] <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>875 bytes (107 words) - 16:27, 15 March 2023
- This function removes every weapons from a specified [[ped]], rendering it unarmed. ...fault. This means that it is only appropriate to use this function while a ped is alive.}}848 bytes (109 words) - 07:09, 4 November 2020
- This function checks if the specified [[ped]] is on fire or not. <syntaxhighlight lang="lua">bool isPedOnFire ( ped thePed )</syntaxhighlight>768 bytes (96 words) - 21:05, 18 May 2020
- {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused881 bytes (106 words) - 17:24, 21 October 2023
- Sets the walking style of a ped. A walking style consists of a set of animations that are used for walking, <syntaxhighlight lang="lua">bool setPedWalkingStyle ( ped thePed, int style )</syntaxhighlight>975 bytes (118 words) - 16:34, 11 April 2015
- ...9|1.5.8|20935|This function allows you to set [[player|player's]] or [[ped|ped's]] bleeding effect.}} <syntaxhighlight lang="lua">bool setPedBleeding ( ped thePed, bool bleeding ) </syntaxhighlight>912 bytes (107 words) - 14:42, 1 October 2021
- This functions gets the maximum oxigen level a [[ped]] should have, considering its max underwater stamina (225) and stamina (22 float getPedMaxOxygenLevel ( ped thePed )2 KB (246 words) - 20:06, 16 July 2019
- bool reloadPedWeapon ( ped thePed ) {{OOP||[[ped]]:reloadWeapon}}1 KB (145 words) - 05:29, 11 August 2019
- This function checks if the specified [[ped]] is ducked (crouched) or not. <syntaxhighlight lang="lua">bool isPedDucked ( ped thePed )</syntaxhighlight>1 KB (172 words) - 23:05, 8 July 2018
- This functions gets the maximum health a [[ped]] should have, considering its max health (24) [[Template:Stats|stat]]. float getPedMaxHealth ( ped thePed )2 KB (234 words) - 09:22, 26 July 2014
- This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation comple ped thePed, int seat, int door1 KB (145 words) - 13:03, 29 November 2020
- Ez a function visszaadja egy [[ped]] jelenlegi páncélját. <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>982 bytes (135 words) - 17:37, 29 September 2018
- This event is triggered whenever a [[ped]] is damaged. ...] [[element]] representing the attacker or [[vehicle]] [[element]] (when a ped falls of a bike).1 KB (165 words) - 10:32, 30 January 2022
- Retrieves the fighting style a player/ped is currently using. int getPedFightingStyle ( ped thePed )1 KB (130 words) - 12:11, 13 February 2019
- Ez a function visszaadja a megadott [[ped]] akutális gravitációját. Az alapértelmezett gravitáció 0.008. float getPedGravity ( ped thePed )1 KB (149 words) - 14:38, 7 October 2018
- ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].2 KB (212 words) - 23:30, 29 April 2024
- This function gets the seat that a specific ped is sitting in in a vehicle. <syntaxhighlight lang="lua">int getPedOccupiedVehicleSeat ( ped thePed )</syntaxhighlight>1 KB (158 words) - 21:00, 20 June 2018
- {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] exit a [[vehicle]], similar to the enter_exit control state.}} bool setPedExitVehicle ( ped thePed )1 KB (183 words) - 17:27, 2 January 2022
- This function checks if the specified [[ped]] is choking (coughing) or not. This happens as a result of weapons that pr <syntaxhighlight lang="lua">bool isPedChoking ( ped thePed )</syntaxhighlight>1,017 bytes (132 words) - 17:25, 26 November 2014
- ...diately. This works for drivers and passengers. Note that this removes the ped from the vehicle and puts him in the exact position where the command was i bool removePedFromVehicle ( ped thePed )1 KB (205 words) - 15:42, 3 April 2018
- A palavra "ped" é um encurtado de "pedestrian" que significa ''pedestre'' e descreve qual ...[[createPed]] cria especificamente um NPC, mas todas as outras funções de ped funcionam para jogadores e NPC, pois eles são praticamente a mesma coisa p1 KB (194 words) - 21:12, 6 February 2020
- This function gets the current camera rotation of a [[ped]]. float getPedCameraRotation( ped thePed )1 KB (138 words) - 17:11, 8 October 2018
- This function can be used to set a ped on fire or extinguish a fire on it. bool setPedOnFire ( ped thePed, bool isOnFire )1 KB (128 words) - 05:37, 26 August 2021
- This function checks if the specified [[ped]] is dead or not. <syntaxhighlight lang="lua">bool isPedDead ( ped thePed )</syntaxhighlight>994 bytes (130 words) - 17:24, 26 November 2014
- ...unction is used to give or take a jetpack from a ped, it won't work if the ped is in a vehicle. ...til [[isPedWearingJetpack]] returns true. Alternatively, you can force the ped into a 'safe' position (e.g. standing on the ground) before giving the jetp1 KB (183 words) - 14:13, 27 April 2020
- This function retrieves the analog control state of a ped, as set by [[setPedAnalogControlState]]. <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName )</syntaxhighlight>761 bytes (92 words) - 16:02, 25 September 2018
- This event is fired when a ped is killed due to the effect of a helicopter blades. The source of this event is the [[ped]] who was killed1 KB (150 words) - 22:24, 24 June 2019
- Эта функция проверяет если указанный [[ped]] нырнул (присел) или нет. <syntaxhighlight lang="lua">bool isPedDucked ( ped thePed )</syntaxhighlight>1 KB (52 words) - 11:34, 10 August 2014
- This function returns the current move state for the specified [[ped]]. string getPedMoveState ( ped thePed )1 KB (202 words) - 13:14, 23 July 2022
- This function sets the gravity level of a ped. bool setPedGravity ( ped thePed, float gravity )1 KB (139 words) - 17:12, 26 November 2014
- Ta funkcja zabiera wszystkie bronie wskazanemu [[ped|pedowi lub graczowi]]. {{PL/Note|Bronie zostają domyślnie usunięte kiedy gracz lub ped zginie. To znaczy, że funkcja powinna zostać użyta kiedy wskazany elemen1 KB (125 words) - 17:48, 13 September 2018
- Visszaadja a player/ped jelenleg használt harci stílusát. int getPedFightingStyle ( ped thePed )1 KB (166 words) - 14:23, 7 October 2018
- This function retrieves the analog control state of a [[ped]], as set by [[setPedAnalogControlState]]. <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )</syntaxhighlight>2 KB (191 words) - 01:30, 12 December 2023
- This event gets fired when a [[player]] or [[ped]] enters a vehicle. ped thePed, int seat2 KB (181 words) - 12:55, 29 November 2020
- ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].2 KB (269 words) - 21:33, 29 April 2024
- This function sets the health for the specified [[element]]. This can be a [[ped]] or [[player]]. bool setPedMaxHealth ( ped thePed )2 KB (302 words) - 08:19, 13 August 2016