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  • .... The wanted level is indicated by the amount of stars a player has on the GTA HUD. *'''thePlayer:''' The player whose wanted level is to be set
    1 KB (166 words) - 14:22, 27 April 2020
  • ...into readable C++ code. It is made to fully understand logic inside of the GTA:SA engine. Results of code reversal can be put down as '''assembler hooks'' ...way the logical flow of engine code is tampered with. Changes are local to the game executable.
    7 KB (1,072 words) - 03:48, 22 July 2016
  • *'''filename''': a [[string]] with the filename of the modified file. *'''itemlist''': a [[table]] with the details of each modification within the file. Possible keys for each sub-table are:
    3 KB (394 words) - 03:01, 27 September 2018
  • This event is triggered every time before GTA renders a new frame. *'''timeSlice:''' The interval between this frame and the previous one in milliseconds (delta time).
    1 KB (167 words) - 17:24, 30 July 2020
  • ...unloads" a custom model identified by a model id, and reloads the original GTA model. *'''model_id:''' The model id used to identify the model that is being reloaded.
    1 KB (135 words) - 07:10, 30 May 2015
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...feature/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}} Returns ''true'' if the world was restreamed successfully, ''false'' otherwise.
    868 bytes (91 words) - 18:37, 16 June 2023
  • =Replacing models in the original GTA map= There are two ways to replace models in the original GTA map:
    3 KB (337 words) - 11:59, 7 July 2022
  • ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'. .../Z:''' A 3D-s vonal kezdetének pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (441 words) - 13:21, 13 May 2019
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. This snippet ultimatively fixes the world flickering.
    1 KB (123 words) - 08:06, 28 September 2023
  • *'''x:''' A blip x koordinátája a GTA világban. *'''y:''' A blip y koordinátája a GTA világban.
    4 KB (587 words) - 15:06, 11 June 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''
    5 KB (589 words) - 10:10, 13 May 2017
  • ...tem can take as much as the last frame time the engine took. If set to 0%, the Streaming system will not halt but take a step at a time, disregarding any ...end CPUs can greatly benefit from lower percentages when traveling across the world or entering dense areas. In general, lower percentages reduce lag spi
    1 KB (190 words) - 07:37, 11 December 2013
  • ...ilable '''streaming memory''' (an option found in your game settings under the Video tab). ...is being managed by the engine Streaming GC system. Returns '''false''' if the entity type is not being managed at all, entity does not have a visible gam
    1 KB (180 words) - 08:17, 28 September 2023
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} ...g process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing
    1 KB (212 words) - 21:37, 29 April 2024
  • ...es the contents of a screen source [[texture]] with the screen output from GTA ...reenSource:''' The screen source element whose pixels we want to fill with the screen capture
    2 KB (184 words) - 16:52, 14 May 2021
  • {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha *'''audioContainer:''' The container name. Possible values are: "feet", "genrl", "pain_a", "script", "
    1 KB (153 words) - 11:32, 11 June 2023
  • The pickup class represents weapon, health, or armor pickups in the GTA world. Pickups can be picked up by players when they are walked over. Playe The element type of this class is '''"pickup"'''.
    1 KB (211 words) - 11:40, 26 February 2024
  • ...the specified garage. Most garage collision shapes are rectangles, but if the garage is diagonal, its collision shape is a polygon. *'''garageID:''' The [[Garage|garage ID]] that represents the garage interior that's being gotten.
    3 KB (354 words) - 06:05, 3 March 2023
  • This function changes the water color of the GTA world. *'''red:''' The ''red'' value of the water, from 0 to 255.
    1 KB (191 words) - 15:02, 7 August 2016
  • ...sound (hearing it closer to the left or right side of the speakers due to the camera position). By default a sound has its panning enabled. {{New feature/item|3.0141|1.4.0|6987|{{OOP|The method name was incorrect (setPann'''n'''ingEnabled) before version '''1.5.
    2 KB (213 words) - 21:15, 23 September 2021
  • ...t is used in the example as other orders can cause collisions, textures or the DFF not to load due to technical limitations.}} This function loads a RenderWare Model (DFF) file into GTA.
    1 KB (232 words) - 15:03, 1 May 2024
  • ...sound (hearing it closer to the left or right side of the speakers due to the camera position). By default a sound has its panning enabled. *'''sound:''' a [[sound]] element to change the panning of.
    2 KB (216 words) - 20:41, 16 August 2018
  • *'''modelId:''' A whole integer specifying the GTA:SA object model ID. *'''x:''' A floating point number representing the X coordinate on the map.
    2 KB (218 words) - 16:24, 21 April 2024
  • ...for allocation. It is a safer way to free nodes from in-game entities than the Streaming node stealing implemented by Rockstar Games. This snippet sets the Streaming GC system to sparse mode. In this mode only the preallocated amount of Streaming GC nodes is allowed. Keeping a low amount
    1 KB (200 words) - 08:17, 28 September 2023
  • | Corrupted, missing or modded GTA San Andreas\models > effects.fxp file. ...l doesn't fix the crash, use unmodded GTA as it can also be due to related GTA data files (ones that have to do with effects).
    12 KB (1,746 words) - 09:23, 20 May 2024
  • This function returns the water color of the GTA world. '''Note:''' The server can only return the water color, if it has actually been set by script.
    2 KB (280 words) - 15:02, 7 August 2016
  • The light class represents colored, 3D lights in the GTA world. There are a couple different types of lights, which are point lights The element type of this class is '''"light"'''.}}
    2 KB (242 words) - 18:36, 15 April 2021
  • This is a step by step guide for the installation and use of MTA 0.5. ....nz/#!DFNz2JSY!3-Yc3y0ek40HG7MTrH6kxuphmojlzqtBrCeQ4feM84U here] and start the installer.
    3 KB (586 words) - 16:32, 21 October 2014
  • This function returns whether the native GTA:SA world is allowed to stream and render. This property is meant to be used
    946 bytes (115 words) - 08:11, 28 September 2023
  • ...t is used in the example as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} This function loads a RenderWare Collision (COL 1/2/3) file into GTA. The collisions can then be used to provide collisions for in-game objects.
    1 KB (216 words) - 15:02, 1 May 2024
  • ...ches possible by providing spawn locations and pickups to help them during the track. ...s section, we're going over the steps how to implement part of the capture-the-flag's system, but this same method can be used for many different things.
    5 KB (744 words) - 07:07, 4 November 2020
  • ...event is triggered every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • ...s: [[onClientRender]], [[onClientPreRender]] and [[onClientHUDRender]]. So the function has to be called every frame, just like dxDraws. ...particularly useful for draws that must align with the GTA HUD, for which the sizing and positioning can vary for different aspect ratios.
    2 KB (185 words) - 10:34, 30 November 2018
  • ...] is currently streamed in (not virtualized) and are actual GTA objects in the world. You can force an element to be streamed in using [[setElementStreama ...an happen during the period when the vehicle/object model is loading while the element is not actually fully created yet.
    2 KB (236 words) - 19:30, 17 September 2023
  • A TXD file contains image files for GTA to use. Model mods downloaded from the 'internet' often contain bloated TXD files. These can usually be reduced by ==Example of how to reduce the size of a TXD file==
    3 KB (463 words) - 17:51, 16 June 2019
  • .... The wanted level is indicated by the amount of stars a player has on the GTA HUD. *'''thePlayer:''' The player whose wanted level you wish to get
    2 KB (248 words) - 04:15, 29 December 2014
  • ...reated. This function has been created to fight rendering artifacts on the GTA:SA world. This snippet allows you to switch between rendering modes using the F3 key.
    2 KB (183 words) - 00:18, 12 April 2014
  • A light osztály a színezett 3D-s lámpákat jelenti a GTA-világban. Léteznek különböző típusú fények, mint például a pontf *'''posX:''' A floating point number representing the X coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • .../en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at. * When set client side, the actual limit used is the lowest of both the server and client set values.
    4 KB (647 words) - 01:01, 14 June 2023
  • GTA واجهة اللعبة. ...rns ''true'' if the wanted level was set successfully, ''false'' if any of the arguments were invalid.
    1 KB (54 words) - 18:36, 21 March 2014
  • ...e and returns it in a table. If you want to get the in-game time (shown on GTA's clock) use [[getTime]]. ...ing points in time, or for retrieving time information for [[getBanTime]]. The valid range of this argument is 0 to 32,000,000,000
    3 KB (412 words) - 22:36, 26 August 2022
  • ...s: [[onClientRender]], [[onClientPreRender]] and [[onClientHUDRender]]. So the function has to be called every frame, just like dxDraws. ...particularly useful for draws that must align with the GTA HUD, for which the sizing and positioning can vary for different aspect ratios.
    2 KB (197 words) - 17:29, 1 December 2018
  • This page lists all the control names. These can be used as key arguments by the console commands ''bind'' and ''unbind'' as well as scripting functions suc Lua table of all the valid control names listed on this page:
    6 KB (790 words) - 22:27, 17 June 2023
  • This function changes internal rendering properties of the GTA:SA engine. These directly influence rendering performance and rendering sta *'''theElement''': the element to change a render property of
    2 KB (193 words) - 19:13, 9 April 2014
  • *'''propname:''' the name of the property to set. Possible values are: **'''hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
    4 KB (412 words) - 17:40, 10 September 2023
  • This function returns the current behavior of the GTA:SA streaming system. Use it for debugging purposes. *'''propertyName:''' the name of the streaming property you want to change
    2 KB (216 words) - 08:21, 28 September 2023
  • {{Important Note|A '''Grand Theft Auto: The Trilogy – The Definitive Edition''' ''(2021)'' egy "teljesen másik játék", ez a válto ...kstargames.com/en/game/buy-grand-theft-auto-the-trilogy "Grand Theft Auto: The Trilogy" megvásárlása a Rockstar Games oldaláról.]
    4 KB (620 words) - 20:57, 24 April 2024
  • ...ighting status of an entity. If true, lighting calculations are allowed on the entity. Otherwise all lighting computations are dropped. Setting this flag ...g calculations for entities. If true, ambient lighting colors are added to the final color.
    2 KB (280 words) - 19:20, 9 April 2014
  • This event triggers whenever the user presses a button on their keyboard or mouse. This event can also be used to see if the client scrolls their mouse wheel.
    2 KB (289 words) - 19:31, 19 March 2024
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