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  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    799 bytes (96 words) - 05:37, 22 March 2016
  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • '''Client-side scripting events can be found here: [[Client Scripting Events]] ==Account events==
    1 KB (128 words) - 14:15, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (152 words) - 14:05, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Client event}} This event is triggered when a player or ped has exited a vehicle.
    1,007 bytes (125 words) - 04:41, 20 October 2020
  • {{Client event}} This event is fired when a player has entered a vehicle.
    966 bytes (119 words) - 18:31, 29 November 2020
  • {{Client event}} This event is triggered when a vehicle respawns.
    576 bytes (70 words) - 00:35, 14 May 2012
  • {{Client event}} This event is triggered when a vehicle explodes.
    665 bytes (80 words) - 21:15, 12 August 2023
  • {{Client function}} This example create a vehicle attached to window, then detach and destroy only window
    1 KB (145 words) - 21:38, 3 May 2021
  • {{Client event}} This event is triggered by a trailer when it gets attached to a towing vehicle.
    797 bytes (102 words) - 19:56, 22 September 2016
  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • {{Client event}} This event is triggered when a trailer gets detached from its towing vehicle.
    797 bytes (99 words) - 00:41, 14 May 2012
  • {{Client function}} This example create a vehicle attached to window, which will be destroyed after 2 seconds with window
    1 KB (135 words) - 21:37, 3 May 2021
  • {{Client event}} ...e/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}}
    1,002 bytes (119 words) - 21:02, 23 September 2021
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''
    1 KB (147 words) - 23:15, 27 September 2017
  • {{Client event}} This event is triggered when a vehicle starts to drown in water. This event is even triggered when vehicles merely
    724 bytes (95 words) - 13:03, 4 October 2016
  • {{Client event}} This example prints a message in the chat box when the vehicle that you are in gets destroyed.
    951 bytes (127 words) - 15:14, 9 November 2018
  • {{Client event}} This event gets fired when a [[ped]] or [[player]] gets out of a vehicle.
    1 KB (149 words) - 14:24, 31 August 2023
  • {{Client event}} .../item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}}
    1 KB (133 words) - 21:01, 23 September 2021
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation completes, [[onClientVehicleExit]] is triggered
    1 KB (145 words) - 13:03, 29 November 2020
  • {{Client event}} local vehicle = createVehicle (411, 0, 0, 3)
    1 KB (115 words) - 21:05, 23 September 2021
  • {{Client event}} local vehicle = createVehicle (411, 0, 0, 3)
    1 KB (115 words) - 21:00, 23 September 2021
  • {{Client event}} This event gets fired when a [[player]] or [[ped]] enters a vehicle.
    2 KB (181 words) - 12:55, 29 November 2020
  • {{Client function}} ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight
    2 KB (225 words) - 15:14, 12 March 2023
  • {{Client event}} <section name="Client" class="client" show="true">
    2 KB (207 words) - 14:13, 28 August 2023
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation completes, [[onClientVehicleEnter]] is trigger
    1 KB (188 words) - 12:58, 29 November 2020
  • {{Client event}} The source of this event is the player vehicle.
    952 bytes (113 words) - 02:55, 20 January 2015
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • * Synced and controllable vehicle variants ==Client==
    3 KB (300 words) - 07:47, 29 September 2014
  • {{Client event}} ===Client element events===
    1 KB (166 words) - 16:46, 19 June 2021
  • ...mple you could use it to associate a score with a player, or a team with a vehicle. ...f element data to store variables that are not required by both server and client becomes a waste of bandwidth.
    2 KB (261 words) - 16:38, 8 April 2024
  • {{Client event}} vehicle killer
    1 KB (150 words) - 22:24, 24 June 2019
  • {{Client event}} This event is called when a vehicle weapon hits an element or the world.
    2 KB (233 words) - 20:42, 5 April 2020
  • {{Client function}} ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight
    2 KB (337 words) - 21:25, 3 May 2021
  • {{Client event}} vehicle killer
    1 KB (150 words) - 03:27, 20 January 2015
  • === Client === ==== New Events ====
    3 KB (372 words) - 16:07, 7 September 2018
  • {{Client event}} ...ancel player emitted sounds in this event, because when you cancel certain vehicle sounds, the game will try to play the same sound on the next frame.}}
    2 KB (339 words) - 21:03, 5 April 2020
  • ==Client== ===New Events===
    2 KB (258 words) - 18:58, 21 February 2021
  • {{Client event}} ...explosion is from a [[vehicle]] the source is the [[player]] who syncs the vehicle.
    1 KB (172 words) - 11:43, 11 January 2024
  • {{Client event}} The source of this event is the vehicle who shot the water cannon.
    1 KB (178 words) - 01:57, 7 April 2018
  • {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.
    1 KB (118 words) - 19:59, 21 July 2016
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is breaking the object
    973 bytes (120 words) - 03:27, 20 January 2015
  • ...lement is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both thei This example check if the clicked element is a vehicle. If is, then repairs it.
    3 KB (348 words) - 02:56, 27 September 2018
  • {{Client event}} This event is triggered when a vehicle is damaged.
    3 KB (382 words) - 13:51, 28 November 2019
  • === Client === ==== New Events ====
    4 KB (511 words) - 16:07, 7 September 2018
  • {{Server client function}} This function is used to stop the automatic internal handling of events, for example this can be used to prevent an item being given to a player wh
    2 KB (276 words) - 11:23, 8 June 2022
  • {{Client event}} This event is triggered whenever the local player starts doing a vehicle stunt.
    1 KB (130 words) - 07:58, 16 September 2021
  • * [[Client_Manual|Client Manual]] * [[Client side scripts]]
    4 KB (590 words) - 16:50, 23 January 2022
  • {{Client event}} This event is triggered whenever the local player finishes a vehicle stunt.
    1 KB (147 words) - 08:00, 16 September 2021
  • ...f MTA scripting. Events work closely in conjunction with the element tree. Events are triggered when something happens - a player enters a marker, an element ...tHandler]]. When you do this, your function will get triggered for all the events triggered on that element, it's parents (and their parents, etc.) and it's
    5 KB (918 words) - 01:27, 19 February 2019
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,118 words) - 00:49, 27 May 2019
  • {{Client event}} *'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when a ped falls of a bike).
    1 KB (165 words) - 10:32, 30 January 2022
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,130 words) - 20:31, 31 May 2022
  • {{Client event}} *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
    1 KB (179 words) - 11:22, 27 June 2023
  • {{Client event}} *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
    2 KB (200 words) - 21:38, 14 November 2022
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is damaging the object.
    1 KB (185 words) - 15:20, 3 September 2020
  • ====Client==== ==== Shared (''Client & Server side'') ====
    4 KB (379 words) - 19:42, 29 December 2022
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,146 words) - 20:22, 14 April 2018
  • {{Client event}} The source of this event is the vehicle who shot the water cannon.
    1 KB (189 words) - 12:14, 8 February 2015
  • * [[NL/Deathmatch_Client_Manual|Client Gebruiksaanwijzing]] * [[Client side scripts]]
    5 KB (700 words) - 16:39, 23 January 2022
  • {{Client event}} *'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when being run over or falling off a bike).
    1 KB (196 words) - 11:40, 2 May 2022
  • {{Client event}} This event is triggered when a vehicle collides with an [[element]] or a world object.
    4 KB (540 words) - 10:35, 30 January 2022
  • * Added Custom Vehicle Sirens == Client ==
    7 KB (886 words) - 09:40, 29 September 2014
  • ...e functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. '''Client-side scripting functions can be found here: [[Client Scripting Functions]].'''
    3 KB (332 words) - 16:18, 11 April 2021
  • {{Client event}} *'''attacker''': El [[player]] [[element]] representa al atacador de [[vehicle]] [[element]] (al ser atropellados o caerse de una bicicleta).
    2 KB (225 words) - 21:09, 14 June 2021
  • <pageclass class="client"></pageclass> ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c
    3 KB (480 words) - 17:10, 20 February 2022
  • *'''Vehicle change pickups:''' ezek a jármű nevét jelzik a pickup felett. Rögtön a ...wnpoint posX="X" posY="Y" posZ="Z" rotation="Rotation in degrees" vehicle="Vehicle ID" id="spawnpointID" [ paintjob="paintjob ID" upgrades="comma-separated li
    10 KB (1,343 words) - 11:38, 5 November 2018
  • * [[Client Manual]] - Manual Client * [[Client side scripts]] - Script-uri de tip client-side
    9 KB (1,387 words) - 18:30, 15 March 2023
  • ...ir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • * Improved mathematical precision for client and syncing ====Client====
    8 KB (1,090 words) - 16:07, 7 September 2018
  • * [[Client_Manual|راهنمای کاربر (Client)]] * [[Client side scripts | اسکریپت های سمت کاربر (Client)]]
    10 KB (936 words) - 00:37, 13 August 2023
  • === Client === * Added [[getDevelopmentMode]], [[setDevelopmentMode]] (client-only before)
    5 KB (566 words) - 19:40, 29 December 2022
  • * Vehicle handling can be modified by servers ==Client==
    25 KB (3,334 words) - 07:46, 29 September 2014
  • * [[HU/Client Manual | Kliens kézikönyv]] * [[Client side scripts|Kliens oldali scriptek]]
    8 KB (1,335 words) - 22:25, 2 January 2022
  • * [[CS/Client Manual|Klient Manuál]] * [[Client side scripts|Client side scripty]][[Image:usen.gif|Pouze v Angličtině]]
    9 KB (1,399 words) - 21:12, 12 October 2022
  • * [[Client Manual | Klient Manuál]] * [[Client side scripts|Klient scripty]]
    8 KB (1,217 words) - 22:26, 2 January 2022
  • * [[Client side scripts|클라이언트 측 스크립트]] * [[Client Scripting Functions|클라이언트 측 함수 목록]]
    7 KB (611 words) - 22:21, 2 January 2022
  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • * [[AR/دليل اللاعب| دليل اللاعب (Client)]] [[Image:Sa.png|اللغة العربية|20px]] [[Image:flag_us.png|ال * [[Client side scripts|سكربتات العميل]]
    10 KB (856 words) - 05:16, 17 July 2022
  • ...ão usamos mais o #getRootElement. Ao invés disso, nós usamos a variável '''vehicle''' que, por sua vez, possui como valor um veículo específico que nós cri local vehicle = createVehicle(455, 0, 0, 0)
    10 KB (1,523 words) - 20:33, 21 February 2021
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https://github.com/ '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • 14 KB (985 words) - 20:26, 23 April 2018
  • * [[RU/Client Manual|Руководство о клиенте]] * [[RU/Client side scripts|Клиентские скрипты]]
    11 KB (945 words) - 19:38, 4 May 2021
  • * [[PL/Client Manual|Obsługa klienta]] [[Image:Plflag.png|Artykuł w języku polskim]] * [[PL/Client side scripts|Skrypty po stronie klienta]] [[Image:Plflag.png|Artykuł w ję
    11 KB (1,753 words) - 19:11, 27 March 2024
  • * [[RU/Client side scripts | Клиентские скрипты]] * [[RU/Client Scripting Functions|Клиентские функции]]
    11 KB (831 words) - 22:27, 2 January 2022
  • === Client === ==== New Events ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • * '''2''' new events === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • * [[Client Manual|Client Kılavuzu]] * [[Client side scripts|Client Taraflı Resource]]
    9 KB (1,261 words) - 22:23, 3 May 2023
  • This useful client function draws an image on any element you choose. {{Note|You have to use [[onClientRender]] or [[onClientPreRender]] events with this function.}}
    4 KB (593 words) - 16:18, 21 July 2023
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe Next, we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    22 KB (3,438 words) - 17:27, 9 March 2024
  • ...y ways to achieve the same thing as long as you know all the functions and events. ...one. For example rather than having meaningless things like ''vehicleTable[vehicle][7]'' in the main file, put that in a function in the 2nd file and have the
    8 KB (1,269 words) - 17:30, 2 August 2023
  • * [[Client Scripting Events|Eventos del lado del cliente]] [[Image:flag_us.png|En inglés|20px]] * [[Server Scripting Events|Eventos del lado del servidor]] [[Image:flag_us.png|En inglés|20px]]
    13 KB (2,117 words) - 22:24, 2 January 2022
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. ...lement interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimensionChange]] – should red
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * [[IT/Manuale_del_Client|Manuale del Client]] * [[IT/Script_client-side|Scripts Client-Side]]
    7 KB (1,034 words) - 22:27, 2 January 2022
  • ...nción o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multitheftauto/mtasa-b '''Las funciones de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • ...w any errors and warnings from this point on. Now you can start the MTA DM client, and "Quick Connect" using the IP address of your server and the port numbe Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin
    21 KB (3,450 words) - 03:43, 10 March 2013
  • This useful client function draws a text on any element you choose. {{Note|You have to use [[onClientRender]] or [[onClientPreRender]] events with this function.}}
    4 KB (566 words) - 22:13, 23 May 2020
  • * [[File:iUS.png|Em Inglês|20px]] [[Client Scripting Events|Eventos do cliente]] *[[Vehicle IDs|Veículos]]
    12 KB (1,892 words) - 20:25, 25 April 2023
  • Ab aage ham command daleu gay jo players vehicle ko spawn karne ke liye use kar sakte hain apne position pe. Ap shaid is ko ...e ke ooper mention kiya, ham chahtay hain ke command par hamaray saath aik vehicle spawn go, sab se pehle hameu aik function banana ho ga, jis ko ham call kar
    22 KB (3,653 words) - 06:13, 25 October 2014
  • * '''4''' new events === Client ===
    36 KB (4,820 words) - 20:23, 29 September 2021
  • * '''4''' new events === Client ===
    23 KB (3,264 words) - 17:52, 4 May 2024
  • ==Awareness of client memory== * You should be aware that everything you store on client-side is at risk, this includes Lua itself. Any confidential (and/or) import
    68 KB (8,381 words) - 16:29, 23 April 2024
  • :This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure :To allow specific client files, add one or more of the above lines.
    26 KB (3,668 words) - 13:39, 5 April 2024
  • ...with single player, this also causes [[setVehicleLocked]] to not lock the vehicle anymore, as entry happens through the window. :* Players are now synced when exiting vehicle ([https://github.com/multitheftauto/mtasa-blue/pull/2084 #2084]).
    68 KB (10,156 words) - 08:11, 30 April 2024