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  • #REDIRECT [[:Category:Списки ID]]
    39 bytes (3 words) - 09:31, 20 September 2014

Page text matches

  • These are the sound [[id]]s you can use with [[playSoundFrontEnd]]. * [[id|ID Lists]]
    221 bytes (31 words) - 07:16, 1 January 2022
  • These are the blip icon [[id]]s you can use in [[createBlip]], [[createBlipAttachedTo]], [[getBlipIcon]] [[id|ID Lists]]
    272 bytes (35 words) - 05:51, 22 March 2016
  • These are the projectile [[id]]s you can use with [[createProjectile]] and [[getProjectileType]]. [[id|ID Lists]]
    275 bytes (33 words) - 05:51, 22 March 2016
  • These are the projectile [[id]]s you can use with [[createProjectile]] and [[getProjectileType]]. [[id|ID Lists]]
    294 bytes (35 words) - 21:56, 5 December 2018
  • These are the sound [[id]]s you can use with [[playSoundFrontEnd]]. [[id|ID Lists]]
    220 bytes (30 words) - 13:41, 4 October 2016
  • These are the sound [[id]]s you can use with [[playSoundFrontEnd]]. [[id|ID Lists]]
    221 bytes (31 words) - 21:59, 5 December 2018
  • These are the projectile [[id]]s you can use with [[createProjectile]] and [[getProjectileType]]. * [[id|ID Lists]]
    296 bytes (35 words) - 22:00, 16 February 2024
  • These are the blip icon [[id]]s you can use in [[createBlip]], [[createBlipAttachedTo]], [[getBlipIcon]] [[id|ID Lists]]
    310 bytes (41 words) - 21:56, 5 December 2018
  • These are the blip icon [[id]]s you can use in [[createBlip]], [[createBlipAttachedTo]], [[getBlipIcon]] [[id|ID Lists]]
    332 bytes (44 words) - 17:43, 21 February 2021
  • [[id|ID Lists]] [[Category:ID Lists]]
    331 bytes (46 words) - 21:48, 5 December 2018
  • * [[id|ID Lists]] [[Category:ID Lists]]
    333 bytes (46 words) - 07:09, 1 January 2022
  • * [[id|ID Lists]] [[Category:ID Lists]]
    297 bytes (38 words) - 07:16, 1 January 2022
  • [[id|ID Lists]] [[Category:ID Lists]]
    251 bytes (31 words) - 05:56, 22 March 2016
  • {{RU/Sounds}}
    273 bytes (14 words) - 03:05, 1 April 2016
  • Здесь указаны [[RU/Id|идентификаторы]] меток на радаре, которые {{RU/Blip Icons}}
    474 bytes (25 words) - 15:24, 26 July 2017
  • Это [[RU/Id|идентификаторы]] снарядов, которые можно [[RU/Id|Списки идентификаторов]]
    429 bytes (20 words) - 15:08, 26 July 2017
  • ...San Andreas может быть открыт или закрыт благодаря использованию функции [[RU/setGarageOpen|setGarageOpen]]. ID гаражей и их описания расположены ниже:
    531 bytes (23 words) - 14:53, 26 July 2017
  • Są to [[id|identyfikatory]], które możesz użyć z [[createProjectile]] i [[getProje [[PL/Id|Listy ID]]
    298 bytes (37 words) - 10:03, 27 January 2015
  • 游戏使用的ID元素:
    1 KB (128 words) - 20:35, 21 February 2021
  • {{RU/Vehicle functions}} [[RU/Id|Списки идентификаторов]]
    504 bytes (27 words) - 11:21, 13 April 2021
  • [[id|ID Lists]] [[Category:Translated/ID Lists]]
    357 bytes (45 words) - 21:48, 21 February 2021
  • Tutaj mamy wypisane [[id|identyfikatory]] dźwięków, które możemy użyć w funkcji [[playSoundFr [[PL/Id|Listy ID]]
    271 bytes (40 words) - 10:03, 27 January 2015
  • ID означает идентификационный. Это целые чи Игровые элементы, использующие ID:
    2 KB (95 words) - 15:20, 13 April 2018
  • ID stands for identification. It is a whole-number integer that refers to many ''Note: does not include small ID lists related to specific functions or IDs created by MTA''
    1 KB (183 words) - 07:20, 1 January 2022
  • [[PL/Id|Listy ID]] [[Category:Translated/ID Lists]]
    344 bytes (45 words) - 11:37, 29 July 2016
  • Estes são [[id|ID]]'s de blips que podem ser usados em [[createBlip]], [[createBlipAttachedTo [[id|Lista de ID's de qualquer coisa do MTA]]
    382 bytes (56 words) - 17:44, 21 February 2021
  • [[PL/Id|Listy ID]] [[Category:Translated/ID Lists]]
    274 bytes (40 words) - 10:15, 19 July 2016
  • [[PL/Id|Listy ID]] [[Category:Translated/ID Lists]]
    371 bytes (51 words) - 21:48, 21 February 2021
  • ==ID's de los Climas== [[id|ID Lists]]
    1 KB (182 words) - 11:29, 29 September 2014
  • ID steht für Identifikation (EN: identification). ID ist eine ganze Zahl die für viele Mechaniken in San Andreas benutzt wird. ''Notiz: Beinhaltet keine kleine ID Listen in Bezug auf bestimmte Funktionen.''
    1 KB (192 words) - 13:53, 22 March 2020
  • ID steht für Identifikation (EN: identification). ID ist eine ganze Zahl die für viele Mechaniken in San Andreas benutzt wird. ''Notiz: Beinhaltet keine kleine ID Listen in Bezug auf bestimmte Funktionen.''
    1 KB (190 words) - 15:19, 13 April 2018
  • *[[RU/CJ Clothes\Shirt (0)|Тип 0 - Рубашки]] *[[RU/CJ Clothes\Head (1)|Тип 1 - Головные уборы]]
    2 KB (142 words) - 13:03, 23 April 2018
  • * [[Id|ID Lists]] [[ru:CJ Clothes]]
    1 KB (203 words) - 07:22, 1 January 2022
  • ID означає ідентифікаційний. Це цілі числа, Ігрові елементи, які використовують ID:
    3 KB (129 words) - 13:24, 23 April 2018
  • ID oznacza identyfikator. Jest to liczba całkowita, która odnosi się do wie ===Elementy gry wykorzystujące ID:===
    2 KB (259 words) - 08:30, 28 September 2023
  • ==Pagine di skin per ID== *Gli ID dall'1 all'8 (tranne 7) non funzionano
    1 KB (158 words) - 19:28, 21 February 2021
  • [[id|ID Lists]] [[ru:Character Skins]]
    1 KB (177 words) - 15:40, 13 April 2018
  • ...a player was shot by a weapon, the respective weapon ID is the damage type ID. The weapon IDs can be found [[Weapons|here]]. !ID
    2 KB (246 words) - 09:44, 12 July 2023
  • *Les id de 1 à 8 (sauf le 7) ne fonctionnent pas. [[id|Liste des ids]]
    1 KB (147 words) - 11:47, 29 September 2014
  • ====[[Id|ID Lists]]==== [[ru:Main Page]]
    4 KB (590 words) - 16:50, 23 January 2022
  • !ID |Rzeczywisty powód śmierci / ID broni, gdy umiera z wyrzutni rakiet
    2 KB (237 words) - 16:52, 26 January 2015
  • Esta página contem uma lista com todo o vestuário do CJ, incluindo o ID e uma imagem para melhor identificação de cada peça. [[ru:CJ Clothes]]
    2 KB (251 words) - 13:08, 23 April 2018
  • Non-standard weather ID's between 20 and 255 are also supported, but they might be buggy at some mo ...eather IDs during different times of the day, visit [http://hotmist.ddo.jp/id/weather.html this page] for now.
    7 KB (1,032 words) - 05:58, 22 March 2016
  • [[ru:CJ Clothes]] [[Category:Translated/ID Lists]]
    1 KB (187 words) - 13:27, 7 July 2016
  • Non-standard weather ID's between 20 and 255 are also supported, but they might be buggy at some mo For a complete weather gallery, containing images of every weather ID (0 to 255) shot at every in-game hour, visit [http://dev.prineside.com/en/g
    5 KB (738 words) - 07:20, 1 January 2022
  • Non-standard weather ID's between 20 and 255 are also supported, but they might be buggy at some mo For a complete weather gallery, containing images of every weather ID (0 to 255) shot at every in-game hour, visit [http://dev.prineside.com/en/g
    5 KB (738 words) - 22:05, 5 December 2018
  • [[ru:CJ Clothes]] [[Category:Translated/ID Lists]]
    1 KB (235 words) - 13:07, 23 April 2018
  • [[ru:CJ Clothes]] [[Category:Translated/ID Lists]]
    2 KB (144 words) - 13:04, 23 April 2018
  • ! ID || Name ! ID || Name
    5 KB (674 words) - 12:26, 11 June 2023
  • * Last valid skin ID: 312 * [[id|ID Lists]]
    3 KB (143 words) - 01:15, 29 June 2023
  • Funkcje skryptowe które proszą o ID broni wymagają liczby całkowitej która jest identyfikatorem broni, ich l ...Typ || class="unsortable" | Zdjęcia || Nazwa || ID || class="unsortable" | ID modelu || class="unsortable" | Klip || class="unsortable" | Wspólny typ am
    5 KB (524 words) - 19:24, 31 October 2018
  • Погода может быть изменена с помощью функций [[RU/setWeather|setWeather]] и [[RU/setWeatherBlended|setWeatherBlended]]. В GTA:SA каждая погода
    7 KB (366 words) - 11:38, 3 December 2017
  • ...s that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below. ...|| class="unsortable" | Image || Name || ID || class="unsortable" | Model ID || class="unsortable" | Clip || class="unsortable" | Sharing slot ammo
    5 KB (603 words) - 22:04, 5 December 2018
  • ...s that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.''' ! width="50" scope="col" style="background:#8f8f8f;"| ID
    9 KB (1,027 words) - 15:24, 17 January 2017
  • Niestandardowe ID pogody pomiędzy ID 20 a 255 także są wspierane, ale mogą się psuć w niektórych momentach ...pierwszych 45 ID w różnych momentach dnia, odwiedź [http://hotmist.ddo.jp/id/weather.html tą stronę.]
    5 KB (772 words) - 21:18, 14 June 2021
  • Specifically, the map manager lists gamemodes/maps and manages gamemode/map loading. It applies certain map set <spawnpoint id="spawnpoint1" posX="1959.5487060547" posY="-1714.4613037109" posZ="18" rot=
    9 KB (1,213 words) - 09:38, 7 March 2015
  • ...allows servers to apply skin mods to these new ID's. These are the new 236 ID's you can use for new skins: *Last valid skin ID: 312
    4 KB (216 words) - 11:16, 11 April 2021
  • ...s that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below. ...|| class="unsortable" | Image || Name || ID || class="unsortable" | Model ID || class="unsortable" | Clip || class="unsortable" | Sharing slot ammo
    6 KB (664 words) - 11:07, 1 February 2024
  • *Ostatni poprawny skin ma ID: 312 *Nieużywane ID
    3 KB (179 words) - 10:02, 27 January 2015
  • ...SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions. <tr><th>Name</th><th>ID</th><td></td><th>Name</th><th>ID</th></tr><tr><td>Alpha</td><td>602</td><td></td><td>Hustler</td><td>545</td
    13 KB (2,161 words) - 05:56, 22 March 2016
  • ...to extend known RenderWare types. RenderWare structs are allocated in free lists which know the RenderWare struct size at runtime. One free list is created * '''uiPluginID''' - unique ID of the plugin so it can be recognized by the system (e.g. in streams);
    7 KB (974 words) - 22:20, 2 June 2022
  • ...erine yüklemesine izin verir. Yeni karakterler için kullanabileceğiniz 236 ID: *Son geçerli karakter ID: 312
    5 KB (245 words) - 11:16, 11 April 2021
  • ...rmektedir, ayrıca vehicles.ide dosyasının içinde de listelenmiştir.Bu araç ID numaraları bazı araç script fonksiyonlarında kullanılmaktadır. <tr><th>İsim</th><th>ID</th><td></td><th>İsim</th><th>ID</th></tr><tr><td>Alpha</td><td>602</td><td></td><td>Hustler</td><td>545</td
    13 KB (2,225 words) - 17:07, 5 September 2015
  • ...Це дозволяє серверам застосовувати моди до коду цих нових ID. Це нові 236 ID ви можете використовувати для нових скін *Останній діючий ID скіна: 312
    5 KB (129 words) - 14:06, 13 July 2022
  • ...SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions. ! Name || ID || class="unsortable" | Image
    18 KB (1,912 words) - 22:00, 5 December 2018
  • ! scope="col" | ID ТС [[RU/Id|Списки идентификаторов]]
    7 KB (571 words) - 15:09, 19 February 2024
  • To jest lista pojazdów z GTA:SA, wraz z ich ID. Jest to przydatne do niektórych funkcji skryptów. ====Tabela ze wszystkimi prawidłowymi ID pojazdów====
    21 KB (2,201 words) - 21:28, 27 November 2020
  • ! scope="col" | Vehicle ID ! Vehicle ID
    12 KB (758 words) - 05:57, 22 March 2016
  • ! scope="col" | Vehicle ID ! Vehicle ID
    12 KB (761 words) - 22:03, 5 December 2018
  • ====Lua-таблица всех действительных ID техники====
    19 KB (1,775 words) - 14:38, 26 July 2017
  • ...cle ID numbers, as listed in the ''vehicles.ide'' game file. These vehicle ID numbers are used for several vehicle scripting functions. Click on model im ! Name || ID || class="unsortable" | Image
    33 KB (3,729 words) - 05:57, 26 January 2022
  • ! scope="col" | ID pojazdu ! ID pojazdu
    7 KB (949 words) - 11:40, 29 September 2014