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  • This example creates window with Spinner and prints it's maximal value:
    560 bytes (57 words) - 07:07, 6 August 2018
  • if getElementModel ( theVehicle ) == 522 then -- if it's an nrg if getElementModel ( theVehicle ) == 522 then -- if it's an nrg
    2 KB (239 words) - 18:32, 21 February 2021
  • ...w Ram [https://github.com/multitheftauto/mtasa-blue/issues/1567 #1567]. It's might be better to completely release browser, instead of pausing it, when --Let's create a new browser in remote mode.
    2 KB (235 words) - 15:00, 31 May 2021
  • If this event is [[Event system#Canceling|canceled]], the game's chat system won't deliver the posts. You may use [[outputChatBox]] to send if (not normalMessage) then -- it's not normal message
    4 KB (493 words) - 16:02, 3 May 2024
  • ...current access level. Access levels for functions are stored in the server's config file. Use this if you want to prevent a player using a function unle ...h enough access rights. These access rights can be specified in the server's config file.
    2 KB (255 words) - 16:21, 13 February 2015
  • The GUI combobox class represents GUI comboboxes in MTA's GUI system. These are drop down lists that can contain large number of item
    409 bytes (60 words) - 18:05, 14 April 2021
  • ...guaranteed that serials cannot be compromised (hackers using someone else's serial), hence the warning that tells you to never use serials for anything ...e PC of multiple players from around the world (in different internet cafe's) can have the same serial as eachother. If you suspect a duplication like t
    4 KB (649 words) - 10:19, 24 June 2023
  • *'''x:''' A float of the 2D x position of the DGS memo on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the DGS memo on a player's screen. This is affected by the ''relative'' argument.
    2 KB (381 words) - 09:26, 17 January 2021
  • The GUI window class represents GUI windows in MTA's GUI system. These are mainly used as layout for other GUI elements. They ca
    481 bytes (75 words) - 19:10, 14 April 2021
  • This example creating window with label on it's title element:
    730 bytes (77 words) - 15:08, 23 July 2018
  • ...uld be the argument's name as in the argument list above, NOT the argument's data type --> ...must be an admin to use this command", source, 255, 0, 0 ) -- Tell them it's restricted
    3 KB (400 words) - 18:17, 21 February 2021
  • It's used as an event when an IDirect3DDevice9 instance is created (?).
    576 bytes (63 words) - 13:09, 14 May 2017
  • *'''animGroup''': an [[int|integer]] representing the player's current animation group. *'''animID''': an [[int|integer]] representing the player's current animation ID.
    2 KB (226 words) - 21:03, 15 July 2024
  • This function returns a specific [[Element/Browser|browser]]'s volume. Returns a specific [[Element/Browser|browser]]'s volume, or ''false'' if the browser element passed to the function is inval
    3 KB (395 words) - 18:50, 17 March 2018
  • if (vehicle) then -- We check if he's on a vehicle... if (vehicle) then -- We check if he's on a vehicle...
    2 KB (245 words) - 14:21, 7 June 2015
  • function format(s, tab) return (s:gsub('($%b{})', function(w) return tab[w:sub(3, -2)] or w end))
    2 KB (246 words) - 21:22, 4 March 2024
  • ...course only those which are available serverside. It doesn't matter if it's a MTA function, a Lua standard function or a custom function. -- set the player's team to nil
    3 KB (415 words) - 23:42, 4 July 2014
  • Here's a proposed solution someone might like to implement to greatly reduce the b * Each dimension is in exactly one sync world (there's one by default that all dimensions are in).
    2 KB (296 words) - 17:39, 11 November 2011
  • *'''animGroup''': an [[int|integer]] representing the ped's current animation group. *'''animID''': an [[int|integer]] representing the ped's current animation ID.
    2 KB (225 words) - 21:02, 15 July 2024
  • *'''x:''' A float of the 2D x position of the GUI button on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI button on a player's screen. This is affected by the ''relative'' argument.
    3 KB (407 words) - 16:35, 11 February 2015
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