FxAddBulletSplash: Difference between revisions

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bool fxAddBulletSplash ( float posX, float posY, float posZ )
bool fxAddBulletSplash ( float posX, float posY, float posZ )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Effect]].addBulletSplash}}


===Required Arguments===  
===Required Arguments===  
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Returns a true if the operation was successful, false otherwise.  
Returns a true if the operation was successful, false otherwise.  


==Example==
===Example===
This page lacks an example
<section name="Client" class="client" show="true">
This example will add a Bullet Splash Effect next to your player when typing ''/bsplash'' in the Chatbox.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--add an example here
addCommandHandler("bsplash", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddBulletSplash(x, y, gz)
end)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client Effects functions}}
{{Client Effects functions}}
[[Category:Needs_Example]]

Latest revision as of 20:56, 2 January 2015

Bullet splash

This function creates a bullet splash particle effect, normally created when shooting into water.

Syntax

bool fxAddBulletSplash ( float posX, float posY, float posZ )

OOP Syntax Help! I don't understand this!

Method: Effect.addBulletSplash(...)


Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client

This example will add a Bullet Splash Effect next to your player when typing /bsplash in the Chatbox.

addCommandHandler("bsplash", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddBulletSplash(x, y, gz)
end)

See Also