FxAddBulletSplash

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Revision as of 18:15, 22 January 2010 by Awwu (talk | contribs)
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Bullet splash

This function creates a bullet splash particle effect, normally created when shooting into water.

Syntax

bool fxAddBulletSplash ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

Returns a true if the operation was successful, false otherwise.

Example

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See Also