FxAddWaterHydrant

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This function creates a water hydrant particle effect.

Syntax

bool fxAddWaterHydrant ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the hydrant
  • posY: A float representing the y position of the hydrant
  • posZ: A float representing the z position of the hydrant

Returns

Returns a true if the operation was successful, false otherwise.

Example

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See Also