HU/Sounds
		
		
		
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These are the sound ids you can use with playSoundFrontEnd.
- 0 - 20 Selection sounds
 - 27 - 30 Bullet sounds
 - 32 - 33 Selection sounds
 - 34 Radio static
 - 35 Stop Radio static
 - 37 - 38 Tick
 - 40 Selection sounds
 - 41 - 42 Tick (no ammo)
 - 43 - 45 Race countdown
 - 46 Repair
 - 47 White noise static
 - 48 Stop White noise static
 - 49 Static short
 - 101 Countdown/selection
 
Audio Functions
- getRadioChannel
 - getRadioChannelName
 - getSFXStatus
 - getSoundBPM
 - getSoundBufferLength
 - getSoundEffectParameters
 - getSoundEffects
 - getSoundFFTData
 - getSoundLength
 - getSoundLevelData
 - getSoundMaxDistance
 - getSoundMetaTags
 - getSoundMinDistance
 - getSoundPan
 - getSoundPosition
 - getSoundProperties
 - getSoundSpeed
 - getSoundVolume
 - getSoundWaveData
 - isSoundLooped
 - isSoundPanningEnabled
 - isSoundPaused
 - playSFX3D
 - playSFX
 - playSound3D
 - playSound
 - setRadioChannel
 - setSoundEffectEnabled
 - setSoundEffectParameter
 - setSoundLooped
 - setSoundMaxDistance
 - setSoundMinDistance
 - setSoundPan
 - setSoundPanningEnabled
 - setSoundPaused
 - setSoundPosition
 - setSoundProperties
 - setSoundSpeed
 - setSoundVolume
 - stopSound
 - Shared
 - playSoundFrontEnd