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  • Az osztály elemtípusa a '''"player"'''. {{Client player functions hu}}
    672 bytes (107 words) - 18:53, 7 October 2018
  • Az osztály elemtípusa a '''"player"'''. {{Client player functions hu}}
    672 bytes (107 words) - 09:23, 26 October 2018
  • {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.
    1 KB (118 words) - 19:59, 21 July 2016
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • A classe player representa os pedestres controlados pelo cliente (você mesmo). O "objeto" O tipo de elemento desta classe é '''"player"'''.
    682 bytes (99 words) - 16:33, 6 February 2020
  • {{Client function}} ...returns the lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]].}}
    1 KB (142 words) - 13:50, 22 October 2022
  • {{PL/Adding_Pages_to_Categories_and_Templates}} Po więcej funkcji zajrzyj [[PL/Useful_Functions|tutaj]].
    3 KB (285 words) - 12:38, 16 January 2022
  • {{Client event}} ...'s [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Server client function}} <section name="Client" class="client" show="true">
    1 KB (135 words) - 21:02, 18 November 2022
  • ...currently using a specified [[account]], i.e. is logged into it. Only one player can use an account at a time. player getAccountPlayer ( account theAccount )
    1 KB (159 words) - 15:17, 8 June 2022
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Client event}} ...a children element of this element is destroyed. It is not triggered on a player when they quit.
    951 bytes (127 words) - 15:14, 9 November 2018
  • account类表示玩家[[player]]的服务器帐户。您可以使用[[getPlayerAccount]]获取与任何客 Accounts are unique to each client and can be used to store information that is persistent across map changes
    912 bytes (120 words) - 20:33, 21 February 2021
  • {{Client event}} ...== localPlayer ) then -- Checks whether the leaving element is the local player
    1 KB (125 words) - 22:17, 2 April 2018
  • ...r]]'s server account. You can get the [[account]] object associated to any client using [[getPlayerAccount]]. Accounts are unique to each client and can be used to store information that is persistent across map changes
    922 bytes (138 words) - 17:51, 11 April 2021
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • {{PL/Shared function}} <section name="Klient" class="client" show="true">
    1 KB (121 words) - 16:46, 21 July 2016
  • {{Client event}} * '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.
    2 KB (253 words) - 14:28, 20 May 2018
  • {{Client event}} This example displays in chatbox name of double-clicked player in a gridlist.
    2 KB (258 words) - 07:08, 10 February 2024
  • {{Server client function}} ...lue will be ''false'' if this player's clothes type is empty or an invalid player was specified.
    1 KB (179 words) - 10:48, 22 September 2018
  • {{Client event}} This example creates a text label at the bottom of the screen that tells player the position of mouse when moved on top of a "TEST WINDOW" (the gui element
    1 KB (178 words) - 14:33, 20 May 2018
  • {{Client event}} ...about the world coordinates as well as the screen coordinates of where the player moved the cursor.
    2 KB (251 words) - 05:58, 12 July 2023
  • {{Client event}} ...== localPlayer ) then -- Checks whether the entering element is the local player
    2 KB (222 words) - 06:33, 24 June 2019
  • {{Server client function}} This function is used to get the name of a body part on a player.
    2 KB (181 words) - 21:42, 17 September 2018
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • {{Client event}} ...localPlayer ) then -- Verificará se o elemento que entrou no colshape é o player que acionou.
    2 KB (239 words) - 12:53, 24 February 2021
  • {{Client event}} * '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.
    3 KB (393 words) - 13:54, 5 June 2021
  • {{Server client function}} ...lue will be ''false'' if this player's clothes type is empty or an invalid player was specified.
    2 KB (211 words) - 08:38, 17 March 2023
  • {{Server client function}} This example is used to output in the chatbox what clothes type the player who uses the 'clothes' command is wearing.
    1 KB (129 words) - 02:51, 13 December 2019
  • ==Client== ...achute parachute] has been added, which facilitates parachutes from single player.
    4 KB (640 words) - 14:05, 26 August 2016
  • * Improved all sound functions to work with player elements === Scripting: New functions ===
    3 KB (366 words) - 13:24, 10 April 2017
  • {{Client event}} {{Note|The '''player''' who clicked the gui-element is always the [[localPlayer]].}}
    2 KB (337 words) - 16:40, 19 October 2022
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • '''Клиентские функции скриптинга можно найти [[RU/Client Scripting Functions|здесь]]'''. {{RU/Server account functions}}
    5 KB (241 words) - 11:18, 8 June 2022
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • {{Server client function}} {{PL/Note_box|Pojazdy (i inne elementy) stworzone po stronie klienta są widoczn
    6 KB (806 words) - 20:49, 17 June 2021
  • {{Server client function}} ...ase specify a skin ID to check!", thePlayer, 255, 0, 0 ) -- Tell it to the player
    2 KB (221 words) - 19:48, 6 June 2022
  • {{Client event}} * '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.
    5 KB (589 words) - 10:10, 13 May 2017
  • {{Server client function}} This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
    2 KB (239 words) - 18:32, 21 February 2021
  • {{Server client function}} ...ed text string to the chatbox. It can be specified as a message to certain player(s) or all players.
    7 KB (936 words) - 08:31, 5 October 2023
  • {{Server client function}} This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
    2 KB (239 words) - 20:56, 20 February 2021
  • {{Server client function}} This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
    2 KB (240 words) - 17:42, 22 December 2018
  • {{Server client function}} This example gets the current clothes of a certain type on a player, then swaps with the next in the clothes list.
    2 KB (260 words) - 10:15, 22 September 2018
  • {{Server client function}} This example gets the current clothes of a certain type on a player, then swaps with the next in the clothes list.
    2 KB (260 words) - 10:14, 22 September 2018
  • ...n process. All these commands can be entered via the server console or the client console depending upon permissions unless otherwise stated. :Force a player to execute a command eg: aexec playername say hello
    5 KB (812 words) - 15:05, 28 March 2024
  • {{Server client function}} ...as many markers as you wish (memory and element limit permitting), but the player will only be able to see the nearest ones up to the limit.
    5 KB (695 words) - 12:39, 10 October 2023
  • * Improved mathematical precision for client and syncing === Scripting: New functions ===
    8 KB (1,090 words) - 16:07, 7 September 2018
  • {{RU/Server client function}} function scriptCreateTank ( player, command )
    8 KB (656 words) - 15:10, 11 September 2021
  • ...ote|Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They are es ...) is some height above the ground. You can find the exact height using the client side function [[getElementDistanceFromCentreOfMassToBaseOfModel]], or you c
    10 KB (1,271 words) - 08:17, 4 December 2020
  • {{Server client function}} ...et client side, the actual limit used is the lowest of both the server and client set values.
    4 KB (647 words) - 01:01, 14 June 2023
  • {{BR/Nota|Os veículos (e outros elementos) criados em client-side são vistos somente pelo cliente que os criaram, não são sincronizad ...altura acima do solo. Você pode achar a altura exata com a seguinte função client-side [[getElementDistanceFromCentreOfMassToBaseOfModel]], ou você mesmo po
    10 KB (1,288 words) - 20:46, 20 June 2021
  • We will first learn how to make a basic script that lets the player walk around in the city, step by step. ...gered, you use this variable to look which has joined. So it'll spawn that player instead of everyone or a random person.
    22 KB (3,438 words) - 17:27, 9 March 2024
  • ...'element tree'' to store all the elements that exist on the server and the client. This is directly related to the set of running [[resources]] and their map ...elements of the resource they belong to. Thus, most elements (except for [[client]]s) exist only within resources and are also destroyed as soon as their res
    7 KB (1,039 words) - 08:12, 24 October 2022
  • image = [[File:Clientwelcome_nick.jpg|MTA 0.5 Client|center|230px]]| ...release was also the first version that had a server browser build in the client.
    24 KB (3,169 words) - 12:05, 20 September 2023