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  • ...[[event system#Event source|source]] of this event is the client's [[root element]].
    680 bytes (82 words) - 13:39, 20 January 2018
  • int guiGridListInsertRowAfter ( element gridList, int rowIndex ) int guiGridListInsertRowAfter ( element gridList [, int rowIndex, int/string itemText1, int/string itemText2, ... ]
    2 KB (336 words) - 06:27, 16 January 2023
  • string guiGridListGetColumnTitle( element guiGridlist, int columnIndex ) {{OOP||[[Element/GUI/Gridlist|GuiGridList]]:getColumnTitle}}
    1 KB (136 words) - 21:08, 7 November 2018
  • gui-elem exports.customblips:guiConvertToCustomBlip ( gui-element blipGUI, float worldX, float worldY, [float streamRadius = 500] )
    5 KB (236 words) - 03:07, 1 April 2016
  • Do not use events, what haven't ''source'' element as GUI-Element, like '''onClientRender''', and etc.
    1 KB (134 words) - 12:28, 5 September 2018
  • ...) or with any custom type used in a .map file. For example, if there is an element of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the ty table getElementsByType ( string theType, [ element startat=getRootElement() ] )
    6 KB (837 words) - 16:16, 30 May 2024
  • * Added shader element for [[dxDrawImage]] Details: http://code.google.com/p/mtasa-blue/source/det * Allowed responsible element of [[kickPlayer]] be a string Details: http://code.google.com/p/mtasa-blue/
    25 KB (3,334 words) - 07:46, 29 September 2014
  • ...e, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld [[event system#Event source|Źródłem]] tego zdarzenia jest [[root element|element główny]] klienta.
    3 KB (410 words) - 10:12, 13 May 2017
  • <syntaxhighlight lang="lua">bool guiLabelAddEffect ( gui-element label, string effect )</syntaxhighlight>
    3 KB (320 words) - 18:25, 30 April 2018
  • element guiCreateWindow ( float x, float y, float width, float height, string title Returns a gui window element if it was created successfully, false otherwise.
    5 KB (746 words) - 20:46, 9 August 2021
  • bool guiRadioButtonGetSelected( element guiRadioButton ) {{OOP||[[Element/GUI/Radio button|GuiRadioButton]]:getSelected|selected|guiRadioButtonSetSel
    1 KB (129 words) - 19:30, 6 September 2021
  • This event is triggered each time the user moves the mouse on top of a DGS element. The [[event system#Event source|source]] of this event is the DGS element on which the mouse was moved.
    1 KB (185 words) - 13:19, 16 August 2019
  • bool guiGridListRemoveColumn ( element gridList, int columnIndex ) {{OOP||[[Element/GUI/Gridlist|GuiGridList]]:removeColumn}}
    3 KB (285 words) - 10:20, 30 January 2022
  • bool changeGridListItemToPlayersName ( element GridList, element Column )
    2 KB (190 words) - 10:03, 26 March 2013
  • bool guiGridListSetItemData ( element gridList, int rowIndex, int columnIndex, var data ) {{OOP||[[Element/GUI/Gridlist|GuiGridList]]:setItemData}}
    3 KB (394 words) - 21:18, 7 November 2018
  • '''Note''': Every TDX GUI element created will be hosted within the parent '''dxlib''' resource. Upon restart
    3 KB (408 words) - 20:46, 18 April 2020
  • ...dxCreateButton( float x, float y, float width, float height, string text,[element parent = nil, int color, string font, string theme] ) Returns a dxgui element of the created button if it was successfully created, false otherwise.
    1 KB (193 words) - 15:39, 1 October 2013
  • float guiGridListGetVerticalScrollPosition( element guiGridlist ) {{OOP||[[Element/GUI/Gridlist|GuiGridList]]:getVerticalScrollPosition|verticalScrollPosition
    1 KB (165 words) - 01:54, 27 September 2019
  • float guiGridListGetHorizontalScrollPosition( element guiGridlist ) {{OOP||[[Element/GUI/Gridlist|GuiGridList]]:getHorizontalScrollPosition|horizontalScrollPosi
    1 KB (165 words) - 01:52, 27 September 2019
  • ...float x, float y, float width, float height, string text, bool relative, [element parent = nil] )
    4 KB (132 words) - 14:12, 21 December 2015
  • Źródłem tego zdarzenia jest element główny.
    2 KB (216 words) - 12:12, 22 July 2016
  • bool guiEditSetMaxLength ( element guiEdit, int length ) {{OOP||[[Element/GUI/Edit_field|GuiEdit]]:setMaxLength|maxLength|guiEditGetMaxLength}}
    2 KB (73 words) - 11:00, 3 June 2020
  • resource -- returns a resource element of the resource the snippet was executed in resourceRoot -- returns a resource root element of the resource the snippet was executed in
    4 KB (530 words) - 15:34, 11 November 2023
  • ...entów, którzy staną się bezpośrednimi potomkami węzła głównego oraz innych elementów, których nie można zniszczyć, np. jako elementy katalogu głównego z ...iła z funkcji [[guiGetBrowser]], występuje błąd, więc zamiast tego zniszcz element gui, który został zwrócony z [[guiCreateBrowser]] w przeciwnym razie gra
    5 KB (670 words) - 15:58, 6 December 2020
  • string guiGridListGetItemText ( element gridList, int rowIndex, int columnIndex ) {{OOP||[[Element/GUI/Gridlist|GuiGridList]]:getItemText}}
    3 KB (325 words) - 18:47, 28 October 2021
  • bool guiGridListSetHorizontalScrollPosition ( element guiGridlist, float fPosition ) {{OOP||[[Element/GUI/Gridlist|GuiGridList]]:setHorizontalScrollPosition|horizontalScrollPosi
    2 KB (181 words) - 21:11, 7 November 2018
  • bool guiGridListSetVerticalScrollPosition( element guiGridlist, float fPosition ) {{OOP||[[Element/GUI/Gridlist|GuiGridList]]:setVerticalScrollPosition|verticalScrollPosition
    1 KB (181 words) - 21:12, 7 November 2018
  • element editBox
    880 bytes (107 words) - 22:08, 21 July 2016
  • bool guiEditSetMaxLength ( element guiEdit, int length ) {{OOP||[[Element/GUI/Edit_field|GuiEdit]]:setMaxLength|maxLength|guiEditGetMaxLength}}
    1 KB (194 words) - 21:53, 12 December 2020
  • element Scrolled
    860 bytes (103 words) - 22:12, 21 July 2016
  • ...e, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld ...cal [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.
    3 KB (393 words) - 13:54, 5 June 2021
  • bool dgsComboBoxSetItemText ( element comboBox, int itemId, string/number text )
    1 KB (131 words) - 05:30, 19 June 2018
  • ...lement/GUI/Window|window]], three [[Element/GUI/Button|buttons]] and one [[Element/GUI/Text_label|label]]. -- add our event handler, using the root element of the resource
    12 KB (1,771 words) - 22:21, 5 November 2018
  • ...[[Element/GUI/Window|window]], one [[Element/GUI/Button|button]] and one [[Element/GUI/Text_label|label]]. -- create the window and save the window gui element in a variable called 'rulesWindow'
    16 KB (2,477 words) - 13:47, 8 November 2018
  • bool dgsWindowSetSizable ( element theElement, bool status )
    984 bytes (124 words) - 11:00, 20 January 2018
  • ...e, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld ...cal [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.
    5 KB (589 words) - 10:10, 13 May 2017
  • element guiCreateWindow ( float x, float y, float width, float height, string title
    5 KB (524 words) - 17:16, 5 December 2016
  • ...n, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld ...cal [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.
    2 KB (253 words) - 14:28, 20 May 2018
  • ...nt parent = nil, float scalex = 1, float scaley = 1, float lineSpace = 20, element bgimg = nil, int bgcolor = 0x96000000 ] ) *'''bgimg:''' An image element of the background of the cmd.
    2 KB (366 words) - 11:23, 20 January 2018
  • This function creates an image using image elements ( render target, texture element, shader and screen source and so on, even nothing just color ). ...pass '''path''' into this function, path will be converted into '''texture element''' handled by dgs.
    3 KB (422 words) - 09:25, 17 January 2021
  • ...eateGridList( float x, float y, float width, float height, bool relative,[ element parent = nil] ) Returns an element of the created gridlist if it was successfully created, false otherwise.
    2 KB (317 words) - 17:56, 1 July 2017
  • bool setBindKeyWindowShow ( element Window, string key )
    1 KB (169 words) - 15:09, 5 February 2015
  • <syntaxhighlight lang="lua">int getRowFromItemText ( element gridList, string itemText [, int column] )</syntaxhighlight>
    1 KB (130 words) - 09:23, 24 March 2013
  • *'''thePed:''' the [[player]] or [[ped]] element that exited the vehicle
    1 KB (149 words) - 14:24, 31 August 2023
  • *'''font:''' A [[Element/DX_font|dx font element]] of the title text font of the window. The texture element(texture/render target/screen source/shader etc) of the background of the wi
    6 KB (904 words) - 12:01, 11 April 2022
  • ...float scaleY = 1, element normalImage = nil, element hoveringImage = nil, element clickedImage = nil, int normalColor = 0xC80078C8, int hoveringColor = 0xC80 *'''normalImage:''' A texture element of the background of the button ( no mouse enter and no mouse click ).
    4 KB (557 words) - 14:01, 16 February 2021
  • -- create the window and save its element value into the variable 'wdwLogin' ...e total number of pixels from the top-left corner of the parent (if no GUI element parent is specified, the parent is the screen itself). If we assume a scree
    16 KB (2,481 words) - 12:19, 17 September 2023
  • This event is called by the root element whenever the cursor is moved over the screen, by the player. It returns inf The source of this event is the root element.
    2 KB (251 words) - 05:58, 12 July 2023
  • bool guiEditSetCaratIndex ( element theElement, int index )
    1 KB (169 words) - 16:27, 13 February 2015
  • This event happens when any dgs-element clicked {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]].}}
    3 KB (392 words) - 14:16, 16 February 2021
  • ...uruchomi nam się edytor ujrzymy dwa paski menu: główne menu u góry i menu elementów w lewym dolnym rogu. * [[Image: Editor_Current_elements.png]] Lista wszystkich elementów mapy (obiekty, pojazdy, markery, pickupy itp.)
    15 KB (2,423 words) - 01:09, 25 March 2024
  • <syntaxhighlight lang="lua">string convertGridListToText ( element gridList )</syntaxhighlight> * '''gridList''': The grid list element.
    2 KB (290 words) - 08:34, 5 October 2023
  • ** [[Element|MTA Elements]] / [[Element tree]]
    8 KB (1,130 words) - 20:31, 31 May 2022
  • bool guiEditSetMasked ( element theElement, bool status ) {{OOP||[[Element/GUI/Edit_field|GuiEdit]]:setMasked|masked|guiEditIsMasked}}
    2 KB (280 words) - 14:20, 27 April 2020
  • * Sped up deletion of certain client element types * Fixed server crash when deleting element in [[onResourceStop]]
    13 KB (1,667 words) - 08:55, 4 November 2017
  • <syntaxhighlight lang="lua">bool guiGridListAddPlayers ( element gridList, int columnIndex, bool section, bool number )</syntaxhighlight> * '''gridList''': The grid list element
    3 KB (288 words) - 22:07, 12 December 2020
  • * Click the button in the element menu that represents what you want. E.g., click the button with a car on it * A new element of the selected type will be created and attached to your cursor. Move it t
    15 KB (2,152 words) - 17:14, 23 January 2022
  • * Disabled [[destroyElement]] and [[setElementParent]] for the camera element * Fixed crash caused by element attachment problem somewhere
    8 KB (1,090 words) - 16:07, 7 September 2018
  • ...xtOn = "", string textOff = "", bool state = false, bool relative = false, element parent = nil, int textColorOn = 0x5AA0E6FF, int textColorOff = 0x3C3C3CFF, Returns an [[element]] of the created [[dgs-dxswitchbutton|Switch Button]] if it was successfull
    3 KB (406 words) - 10:45, 16 February 2021
  • This event will be fired when double clicking on any dgs element but detects clicking down (Mouse press). The [[event system#Event source|source]] of this event is the DGS element that was double clicked.
    2 KB (311 words) - 10:55, 24 December 2022
  • This event will be fired when double clicking on any dgs element but detects clicking up (release). The [[event system#Event source|source]] of this event is the DGS element that was double clicked.
    2 KB (310 words) - 10:55, 24 December 2022
  • ...e total number of pixels from the top-left corner of the parent (if no GUI element parent is specified, the parent is the screen itself). If we assume a scree ...nt created is a child of the window, this is done by specifying the parent element (wdwLogin, in this case) when creating the component.
    16 KB (2,457 words) - 12:11, 16 January 2022
  • ...only be removed from the hierarchy when they quit or are kicked. The root element also cannot be destroyed, however, passing the root as an argument will wip ...rowser that returned from guiGetBrowser so instead of that destroy the gui-element one that returned from guiCreateBrowser otherwise the game will be crushed
    5 KB (689 words) - 18:11, 17 November 2021
  • ...Element/GUI/Window|ablakot]], három [[Element/GUI/Button|gombot]] és egy [[Element/GUI/Text_label|címkét]] használunk. -- add our event handler, using the root element of the resource
    13 KB (1,992 words) - 08:28, 12 November 2018
  • *DGS, tıpkı cegui sistemi gibi [[element]] sistemine dayanmaktadır. DGS'nin kullanımını ve anlaşılmasını kol ='''DGS Element Properties'''=
    7 KB (998 words) - 12:36, 29 January 2023
  • *'''bgImage:''' A material element that serves as the background image of the tab. ( Passing a nil value can d *'''font:''' A dx font element of the default text font of the tab panel.
    5 KB (684 words) - 09:55, 7 May 2022
  • ...float x, float y, float width, float height, string text, bool relative [, element parent = nil, int textColor = 0xFFFFFFFF, float scaleX = 1, float scaleY = Returns an [[DGS_widgets|element]] of the created label if it was successfully created, false otherwise.
    5 KB (677 words) - 12:09, 16 February 2021
  • ...float startZ, float endX, float endY, float endZ, [ bool flipUV = false, ] element material, float width,
    3 KB (440 words) - 13:28, 27 May 2024
  • ...itbox( string text, float startX, float startY, float width, float height, element editboxElement, [ int textColor = white, int maxCharacter = 10, bool isPass * '''editboxElement''': the element of edit box, should be create a element under name '''dxDrawEditbox''' before use function '''dxDrawEditbox''' (loo
    7 KB (770 words) - 04:00, 2 November 2023
  • [[event system#Event source|Źródłem]] tego zdarzenia jest [[root element|element główny]] klienta.
    2 KB (308 words) - 10:21, 22 July 2016
  • ** [[Element|MTA Elements]] / [[Element tree]]
    5 KB (700 words) - 16:39, 23 January 2022
  • bool guiGridListSetColumnNonSortable( element gridList, int columnID )
    2 KB (245 words) - 05:38, 3 March 2023
  • * Added ''player'' element to [[onClientChatMessage]]
    5 KB (566 words) - 19:40, 29 December 2022
  • ...wser into MTA (CEF) which can be controlled by scripts using a new browser element.
    24 KB (3,169 words) - 12:05, 20 September 2023
  • * Added element option to [[engineApplyShaderToWorldTexture]] * Added optional bool to [[getElementMatrix]] ( element, bool )
    7 KB (886 words) - 09:40, 29 September 2014
  • ...import'' function. This replicates the command, but also allows importing element datatypes. Essentially this allows resources to have control over importin <syntaxhighlight lang="lua">bool import ( element rootElement/resource resourceToImportFrom )</syntaxhighlight>
    3 KB (509 words) - 16:22, 12 December 2018
  • ...nt created is a child of the window, this is done by specifying the parent element (wdwLogin, in this case) when creating the component. -- attach the event handler to the root element of the resource
    15 KB (2,448 words) - 12:30, 30 June 2013
  • *'''font:''' A string or a [[Element/DX_font|dx font element]] of the text font of the radiobutton. *'''ImageNormal:''' An image element of the icon under normal state. (unchecked)
    8 KB (1,037 words) - 16:03, 5 February 2023
  • ...[[Element/GUI/Window|ablakot]], egy [[Element/GUI/Button|gombot]] és egy [[Element/GUI/Text_label|címkét]] használunk. -- create the window and save the window gui element in a variable called 'rulesWindow'
    17 KB (2,784 words) - 12:50, 13 May 2019
  • ...f the 'resourceRoot' variable. This is an MTA variable that holds the root element value of the resource you are using it in. To start, we will change the alpha of the background gridlist GUI element we are using.
    18 KB (2,936 words) - 22:39, 5 November 2018
  • Also note we use element data "keypadID" to differentiate between keypads. This data will need to be Note that we set the element data "keypadID".
    16 KB (2,326 words) - 12:03, 26 November 2018
  • ...float u, float v, float usize, float vsize, [ bool flipUV = false, ] element material, float width,
    4 KB (501 words) - 13:31, 27 May 2024
  • ...security]] for how-to prevent cheaters from abusing [[event system]] and [[element data]].}} *'''source''': the element that triggered the event
    7 KB (1,069 words) - 16:39, 8 April 2024
  • ...nra 2 adet menü barları ile karşılaşacaksınız, ana menü ekranın tepesinde, element menüsü ise ekranın sol altında bulunur. ===Element menüsü===
    15 KB (2,517 words) - 23:11, 20 January 2021
  • ...he use of the "root" variable. This is an MTA variable containing the root element; every resource has one. -- set element data on the gridlist so we know which group is currently showing
    20 KB (2,848 words) - 13:34, 25 November 2018
  • *'''font:''' A string or a [[Element/DX_font|dx font element]] of the text font of the checkbox. *'''ImageNormal:''' An image element of the icon under normal state. (unchecked)
    8 KB (1,175 words) - 16:03, 5 February 2023
  • bool dgsComboBoxSetSelectedItem ( element comboBox, int itemIndex )
    2 KB (293 words) - 11:13, 20 January 2018
  • ...t titleHeight = 25, element titleImage = nil, int titleColor = 0xC8141414, element image = nil, int color = 0x96141414, float borderSize = 5, bool noCloseButt *'''titleImage:''' A texture element of the background of the title of the window.
    5 KB (673 words) - 15:14, 21 April 2021
  • *'''bgImage:''' A material element that serves as the background image of the tab panel (texture/shader/screen *'''font:''' A dx font element of the default text font of the tab panel.
    6 KB (916 words) - 09:56, 7 May 2022
  • *'''font:''' A string or a [[Element/DX_font|dx font element]] of the text font of the label.
    4 KB (596 words) - 09:01, 14 June 2022
  • *'''font''' : A [[Element/DX_font|dx font element]] of the text font of the button. *'''normalImage:''' A texture/shader element of the icon image of the button ( neither selected nor clicked by mouse ).
    9 KB (1,311 words) - 12:01, 8 November 2023
  • ...import'' function. This replicates the command, but also allows importing element datatypes. Essentially this allows resources to have control over importin <syntaxhighlight lang="lua">bool import ( element rootElement/resource resourceToImportFrom )</syntaxhighlight>
    3 KB (503 words) - 00:03, 7 March 2020
  • ** [[HU/Element|MTA Elemek]] / [[Element tree|Element ágak]]
    8 KB (1,335 words) - 22:25, 2 January 2022
  • -- create the window and save its element value into the variable 'wdwLogin' ...wenn kein übergeordnetes GUI-Element angegeben wird, ist das übergeordnete Element der Bildschirm selbst). Wenn wir von einer Bildschirmauflösung von 1920x12
    17 KB (2,537 words) - 13:25, 7 July 2022
  • Each element in a map corresponds to a node in the .map file. There is standard syntax f * Request a GUI element from the helpmanager that will be displayed in its own tab in the helpmanag
    8 KB (1,232 words) - 17:39, 21 August 2012
  • *'''font''' : [[Element/DX_font|dx font element]] napisu na przycisku
    4 KB (507 words) - 14:10, 11 June 2023
  • <syntaxhighlight lang="lua">bool import ( element rootElement/resource resourceToImportFrom )</syntaxhighlight> * '''rootElement:''' Root element (корневой элемент) того, что вы хотите имп
    5 KB (85 words) - 03:05, 1 April 2016
  • *'''bgImage:''' A material element that serves as the background image of the scroll pane (texture/shader/scre This property determines the content padding from 4 sides of element (left/top/right/bottom)
    4 KB (577 words) - 02:58, 18 March 2024
  • *'''texture''' : A material element (texture/shader/screen source/render target) of the image.
    3 KB (412 words) - 10:03, 2 July 2021
  • ** [[Element|MTA 요소]] / [[Element tree|요소 트리]]
    7 KB (611 words) - 22:21, 2 January 2022
  • ** [[Element|MTA Elementleri]] / [[Element tree|Element Ağacı]]
    9 KB (1,261 words) - 22:23, 3 May 2023
  • element dgsCreateCustomRenderer( [ string renderFunction ] ) ***'''font:''' Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible wit
    5 KB (675 words) - 16:20, 25 March 2022
  • ** [[Element|MTA Elements]] / [[Element tree]][[Image:usen.gif|Pouze v Angličtině]]
    9 KB (1,399 words) - 21:12, 12 October 2022
  • ** [[Element|MTA Elements]] / [[Element tree]]
    4 KB (590 words) - 16:50, 23 January 2022
  • Each element in a map corresponds to a node in the .map file. There is standard syntax f * Request a GUI element from the helpmanager that will be displayed in its own tab in the helpmanag
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...bool dxDrawImage3D ( float x, float y, float z, float width, float height, element material,
    3 KB (390 words) - 13:48, 19 December 2019
  • *'''bgImage''' : A material element that serves as the background image of the progress bar (texture/shader/scr *'''indicatorImage''' : A material element that serves as the indicator image of the progress bar (texture/shader/scre
    7 KB (921 words) - 02:16, 12 January 2023
  • ** [[Element|MTA Elementy]] / [[Element tree]]
    8 KB (1,217 words) - 22:26, 2 January 2022
  • ...ecenia umożliwiające komunikację z zewnętrznymi zasobami. Zwykle tworzenie elementów lub inne działania poza edytorem, powoduje, że te takie elementy są n Polecenie "import" jest exportowane, aby umożliwić użytkownik importowanie elementów danego zasobu:
    3 KB (497 words) - 12:01, 25 March 2024
  • ...rtikel]] [[Element|MTA Elemente]] / [[File:Usen.gif|Englischer Artikel]] [[Element tree|Elementbaum]]
    9 KB (1,201 words) - 22:19, 2 January 2022
  • ...rtikel]] [[Element|MTA Elemente]] / [[File:Usen.gif|Englischer Artikel]] [[Element tree|Elementbaum]]
    9 KB (1,213 words) - 22:18, 2 January 2022
  • ...ame SA: Low level stuff which is mainly function calls to the game so each element will have a game_sa class like Vehicle, Ped, Object etc.
    5 KB (671 words) - 17:37, 12 March 2020
  • ...es sein. Sei es ein Spieler, ein Fahrzeug, ein Objekt, ein Marker, ein GUI-Element oder aber auch eine Ressource. Und das waren nicht mal alle möglichen Elem ...ta: 0x090A34D". Die type-Funktion gibt "userdata" zurück, wenn man ihr ein Element übergibt.
    18 KB (2,335 words) - 13:37, 22 March 2020
  • ...hogy az összes pixel a bal-felső sarokból a '''szülőnek''' (ha nem egy gui element a szülő, akkor a szülő a képernyő maga). Feltételezzük, hogy a kép -- attach the event handler to the root element of the resource
    17 KB (2,820 words) - 18:33, 18 November 2018
  • ...Em inglês dizemos que ele é um ''child element'' e a janela é um ''parent element''.. -- anexa o manipulador de eventos para o elemento raiz (root element) do recurso:
    17 KB (2,762 words) - 06:17, 21 October 2015
  • *'''font''' : A string or a [[Element/DX_font|dx font element]] of the text font of the dx 3d text.
    5 KB (813 words) - 06:49, 9 December 2021
  • To start, we will change the alpha of the background gridlist GUI element we are using.
    19 KB (3,117 words) - 21:24, 26 December 2018
  • * '''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are
    3 KB (425 words) - 06:29, 17 June 2023
  • ...es sein. Sei es ein Spieler, ein Fahrzeug, ein Objekt, ein Marker, ein GUI-Element oder aber auch eine Ressource. Und das waren nicht mal alle möglichen Elem ...ta: 0x090A34D". Die type-Funktion gibt "userdata" zurück, wenn man ihr ein Element übergibt.
    18 KB (2,408 words) - 19:21, 6 March 2018
  • *'''arrow:''' A material element (texture/shader/screen). *'''bgImage:''' A material element that serves as the background image of the combo box (texture/shader/screen
    12 KB (1,619 words) - 12:18, 16 August 2023
  • ...float startZ, float endX, float endY, float endZ, [ bool flipUV = false, ] element material, float width,
    3 KB (386 words) - 13:27, 27 May 2024
  • *'''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are
    3 KB (438 words) - 21:40, 23 January 2023
  • * '''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are
    3 KB (438 words) - 19:43, 25 October 2018
  • Also note we use element data "keypadID" to differentiate between keypads. This data will need to be ...ük látogassa meg a [[HU/Writing Gamemodes|Játékmódok írása]], vagy az [[HU/Element/Object|Object]]-t oldalt a további segítségért.''
    17 KB (2,724 words) - 20:58, 15 December 2018
  • ** [[fr/Element|MTA Elements]] / [[Element tree]]
    5 KB (743 words) - 04:50, 10 February 2012
  • ...可以在[[Script Functions|服务端函数列表]]中找到我们所需的函数。首先我们需要一个用于取得玩家位置的函数。由于玩家属于 “元素” (Element),我们找到 '''针对元素的 API 函数''',并找到 [[getElementPo float, float, float getElementPosition ( element theElement )
    22 KB (618 words) - 06:22, 2 May 2020
  • ...at startX, float startY, float startZ, float endX, float endY, float endZ, element material, float width,
    3 KB (441 words) - 13:21, 13 May 2019
  • ** [[Element|Елементи MTA]] / [[Element tree|Дерево елементів]] [[Image:usen.gif|Стаття анг
    14 KB (985 words) - 20:26, 23 April 2018
  • ** [[RU/Element|Элементы MTA]]/[[RU/Element tree|Дерево элементов]]
    11 KB (945 words) - 19:38, 4 May 2021
  • dgsAttachToTranslation(label,"testDict") --Only attach one element to the dictionary. dgsAttachToTranslation(label,"testDict") --Only attach one element to the dictionary.
    8 KB (879 words) - 14:16, 28 January 2023
  • ...float u, float v, float usize, float vsize, element material, int width,
    3 KB (433 words) - 17:16, 26 October 2018
  • *'''arrowImage:''' A material element of the arrow image of scroll bar. *'''cursorImage:''' A material element of the cursor image of scroll bar.
    9 KB (1,128 words) - 02:52, 11 February 2024
  • *'''font:''' Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible wit
    3 KB (489 words) - 17:37, 5 January 2023
  • ...float u, float v, float usize, float vsize, [ bool flipUV = false, ] element material, float width,
    3 KB (444 words) - 13:31, 27 May 2024
  • * '''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are
    6 KB (922 words) - 14:04, 27 May 2024
  • Each element in a map corresponds to a node in the .map file. There is standard syntax f * Request a GUI element from the helpmanager that will be displayed in its own tab in the helpmanag
    9 KB (1,550 words) - 18:13, 18 November 2018
  • *'''font:''' A string or a [[Element/DX_font|dx font element]] of the text font of the selector.
    8 KB (1,047 words) - 10:09, 29 August 2021
  • *'''image:''' Egy [[material]] element vagy egy [[filepath]](elérési útvonal) a képhez. (.dds képeket is felr
    3 KB (511 words) - 17:28, 1 September 2020
  • *'''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are
    3 KB (596 words) - 17:21, 23 October 2018
  • *'''bgImage:''' A material element that serves as the background image of the memo (texture/shader/screen sour *'''bgImageBlur:''' A material element that serves as the background image of the memo (texture/shader/screen sour
    12 KB (1,576 words) - 06:24, 11 June 2023
  • ** [[Element|MTA Elements]] / [[Element tree]]
    8 KB (1,118 words) - 00:49, 27 May 2019
  • -- set element data on the gridlist so we know which group is currently showing
    21 KB (3,277 words) - 12:53, 13 May 2019
  • ...e, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms. ===Element Menü===
    15 KB (2,372 words) - 17:17, 23 January 2022
  • ...e, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms. ===Element Menü===
    15 KB (2,375 words) - 17:18, 23 January 2022
  • *'''image:''' An texture element such as texture, render target, screen source, shader and so on. Or texture
    5 KB (695 words) - 06:06, 9 December 2021
  • *'''font:''' A string or a [[Element/DX_font|dx font element]] of the text font of the switch button.
    8 KB (1,202 words) - 14:11, 11 June 2023
  • *'''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are
    4 KB (590 words) - 22:50, 17 February 2024
  • *'''font:''' Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible wit
    4 KB (562 words) - 17:43, 12 August 2022
  • ** [[Element|MTA Elements]] / [[Element tree]]
    8 KB (1,146 words) - 20:22, 14 April 2018
  • *'''bgImage''' : A material element that serves as the background image of the edit (texture/shader/screen sour *'''bgImageBlur:''' A material element that serves as the background image of the edit(texture/shader/screen sourc
    13 KB (1,690 words) - 07:45, 30 June 2023
  • ...hicleForPlayer(thePlayer,"createvehicle","468") -- thePlayer is the player element of the player who entered the command ...the players position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking
    22 KB (3,205 words) - 05:39, 11 November 2013
  • ** [[ES/Elemento|Elementos de MTA]] [[Image:flag_es.png|En español|20px]] / [[Element tree|Árbol de elementos]] [[Image:flag_us.png|En inglés|20px]]
    13 KB (2,117 words) - 22:24, 2 January 2022
  • ...hicleForPlayer(thePlayer,"createvehicle","468") -- thePlayer is the player element of the player who entered the command ...the player's position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking
    22 KB (3,459 words) - 12:38, 17 May 2024
  • * Hozzáadva: element opció a [[engineApplyShaderToWorldTexture]] - nél. * Hozzáadva: választható bool a [[getElementMatrix]] - hoz ( element, bool )
    8 KB (1,166 words) - 09:49, 29 September 2014
  • ...apeLeave]], [[onColShapeLeave]] and [[onElementColShapeLeave]] even if the element was destroyed ([https://github.com/multitheftauto/mtasa-blue/commit/f6177e4 :* Added missing getType method for [[camera]] element ([https://github.com/multitheftauto/mtasa-blue/commit/a89d975d7b959fe6c9b0a
    68 KB (10,156 words) - 00:00, 14 May 2024
  • ** [[Element|Elementi di MTA]] / [[Element tree|Albero degli Elementi]]
    7 KB (1,034 words) - 22:27, 2 January 2022
  • ** [[RU/Element|Элементы MTA]] / [[RU/Element tree|Дерево элементов]]
    11 KB (831 words) - 22:27, 2 January 2022
  • <syntaxhighlight lang="lua">bool outputChatBox ( string text [, element visibleTo=getRootElement(), int r=231, int g=217, int b=176, bool colorCode
    7 KB (288 words) - 08:38, 7 September 2019
  • *'''font:''' Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible wit
    8 KB (982 words) - 20:23, 16 June 2023
  • *'''font:''' Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible wit
    5 KB (692 words) - 08:15, 5 November 2023
  • ** [[Element|MTA Elements]] / [[Element tree]]
    10 KB (936 words) - 00:37, 13 August 2023
  • ='''DGS Element Properties'''=
    5 KB (371 words) - 13:43, 29 January 2023
  • * Fixed crash caused by element attachment problem somewhere
    9 KB (1,162 words) - 12:01, 6 January 2015
  • ** [[Element|MTA Elements]] / [[Element tree]]
    10 KB (856 words) - 05:16, 17 July 2022
  • Jedes Element in einer Karte entspricht einem Knoten in der Map-Datei. Es gibt eine Stand * Fordert ein GUI-Element vom Helpmanager an, das in einem eigenen Tab im Helpmanager-Fenster angezei
    10 KB (1,449 words) - 19:47, 30 June 2022
  • [element triggerFrom = getRootElement()],
    10 KB (427 words) - 03:05, 1 April 2016
  • ** [[Element|MTA Elements]] / [[Element tree]]
    9 KB (1,387 words) - 18:30, 15 March 2023
  • *'''bgImage:''' A material element that serves as the background image of the grid list (texture/shader/screen *'''columnImage:''' A material element that serves as the background image of the column of the grid list (texture
    19 KB (2,447 words) - 14:12, 11 June 2023
  • ...hicleForPlayer(thePlayer,"createvehicle","468") -- thePlayer is the player element of the player who entered the command ...the players position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ...] [[Image:Plflag.png|Artykuł w języku angielskim]] / [[Element tree|Drzewo elementów]] [[Image:usen.gif|Artykuł w języku angielskim]]
    11 KB (1,753 words) - 19:11, 27 March 2024
  • * '''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are
    6 KB (872 words) - 14:03, 27 May 2024
  • * Kattintson az element menüben lévő gombra, amely a kívánt tartalmat jelöli. Például katti ...elemek létrehozásához, melyek a resource-ra jellemzőek vigye az egerét az element menü fölé, és görgessen addig, míg a kívánt resource elő nem jön.
    16 KB (2,919 words) - 17:19, 23 January 2022
  • createVehicleForPlayer(thePlayer,"createvehicle","468") -- thePlayer player element hai, woh jis ne ye command type ki. ...ke liye. Jab se players elements hain, ham sab se pehle jump karte hain '''Element functions''' jahan par hameu pata chalta hai [[getElementPosition]] functio
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...looking to make your own, please be sure to read about the [[Shader|shader element]] as well.
    10 KB (1,581 words) - 18:51, 25 March 2021
  • int/element exports.voice:getPlayerChannel ( player playerToCheck )
    11 KB (273 words) - 18:40, 18 May 2012
  • ...the players position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking float, float, float getElementPosition ( element theElement )
    26 KB (2,258 words) - 00:57, 4 April 2022
  • * Добавлен необязательный логический параметр в [[getElementMatrix]] ( element, bool )
    14 KB (171 words) - 09:50, 29 September 2014
  • ...ent to event, for player events (as in the example above) it is the player element. As another example, you can take a look at the basic spawning player scrip
    23 KB (3,689 words) - 19:45, 7 April 2014
  • float, float, float getElementPosition ( element azElement )
    24 KB (4,290 words) - 14:02, 3 December 2018
  • -- thePlayer to zmienna typu element (gracz), która wskazuje na tego gracza, który wprowadził komendę ...óci pozycję gracza. Odkąd gracze są Elementami, przejdziemy najpierw do '''Element functions''', gdzie znajdziemy funkcję [[getElementPosition]]. Klikając n
    14 KB (2,053 words) - 10:57, 29 May 2022
  • ...isque les joueurs sont des éléments, nous devons allez dans la rubrique '''Element functions''' où l'on pourra trouver la fonction [[getElementPosition]]. En float, float, float getElementPosition ( element theElement )
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...инаты игрока. Так как все игроки являются элементами, мы сразу выбираем '''Element functions''', где и находим функцию [[getElementPosition] float, float, float getElementPosition ( element theElement )
    36 KB (778 words) - 14:57, 15 May 2024
  • * Fix element dimensions when loading maps (Fixes [https://github.com/multitheftauto/mtas
    36 KB (4,820 words) - 20:23, 29 September 2021
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