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  • outputChatBox ( "Script Unloaded!", root, 255, 255, 255 ) {{Map functions}}
    423 bytes (51 words) - 07:50, 5 November 2023
  • outputChatBox("The vehicle that you were in has been destroyed by the script") ===Client event functions===
    951 bytes (127 words) - 15:14, 9 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. '''Shared''' development mode functions:
    2 KB (253 words) - 14:48, 30 April 2024
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    681 bytes (93 words) - 16:19, 30 January 2009
  • This function allows developers to load [[G2D]] hooker in script. loadstring(exports.dgs:dgsImportFunction())() --Import functions before
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument {{Utility functions}}
    1 KB (212 words) - 13:46, 20 October 2021
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (130 words) - 07:58, 16 September 2021
  • *the list of the script's resource settings if an empty string is passed. {{Settings registry functions}}
    1 KB (214 words) - 18:14, 26 August 2019
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    1 KB (202 words) - 13:14, 23 July 2022
  • ...C++, and compiled as a DLL or SO file. Modules are commonly used to create functions for such purposes that Multi Theft Auto lacks, such as [[Modules/Sockets|so Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul
    4 KB (625 words) - 17:06, 23 May 2023
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (147 words) - 08:00, 16 September 2021
  • ...ppa, vagy egy zip fájl, mely fájl gyűjteményeket tartalmaz - tartalmazza a script fájlokat, plusz a ''meta'' fájlt, mely meghatározza, hogy a resource mik * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb.
    6 KB (942 words) - 18:43, 21 December 2018
  • Doing this automatically gives scripts in your page access to all the functions you have exported from your resource, under the same names. For example, if ...ction returns data. This allows you to continue doing other things in your script while waiting for a response. The arguments for the anonymous function are
    2 KB (265 words) - 20:25, 23 September 2016
  • ...plosions or fire. A damage proof's vehicle health can still be changed via script. {{Vehicle functions}}
    952 bytes (115 words) - 23:54, 17 December 2014
  • ...en el mod Deathmatch. Para pedir una función o evento, usa el [[Requested Functions and Events|Pedido de Funciones y Eventos]] [[Image:flag_us.png|En Inglés|2 '''Los eventos de script de servidor se encuentran aquí: [[Server Scripting Events]] [[Image:flag_u
    2 KB (262 words) - 19:18, 6 September 2015
  • '''Example 1:''' This script can be used from irc, so that people with voice or higher can use !say {{Modules/IRCEcho/Functions}}
    855 bytes (113 words) - 19:20, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with Halfop or higher can use !asay {{Modules/IRCEcho/Functions}}
    881 bytes (115 words) - 19:19, 13 January 2008
  • ...he attached functions from the event and attached element from current lua script. Returns table with attached functions, empty table otherwise.
    2 KB (160 words) - 05:33, 28 April 2020
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (633 words) - 20:52, 12 May 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (656 words) - 20:50, 12 May 2019
  • This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that
    2 KB (264 words) - 08:03, 5 August 2021
  • ...ipts on MTA servers, useful for creating gamemodes, whilst providing other functions such as cheat protection and links to other programs. ...t''. After some scripting he could finally create his very wanted '!count'-script:
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (579 words) - 11:36, 25 December 2014
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (222 words) - 21:18, 7 November 2018
  • ...rver can only return the heat haze settings if it has actually been set by script. {{World functions}}
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This function allows developers to import functions into his script. ...you load dgs API with [[dgsImportFunction]], there will be some predefine functions/variables
    1 KB (148 words) - 14:59, 12 June 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    876 bytes (118 words) - 16:57, 20 October 2021
  • ==Script Yazmak== * Bitmiş dökümanlar için [[:Category:Incomplete|Incomplete functions]] - emin olmadığınız şeyler var ise #mta.scripting dan sorabilirsiniz.
    3 KB (449 words) - 16:48, 23 January 2022
  • -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work. {{Utility functions}}
    2 KB (315 words) - 07:03, 12 July 2014
  • It's an easy to use resource, providing 3 exported functions.<br> == Exported functions ==
    5 KB (783 words) - 16:35, 13 September 2019
  • ...'' The server can only return the sky color if it has actually been set by script. {{World functions}}
    815 bytes (113 words) - 18:48, 26 February 2012
  • ...written between square brackets are optional, so in this Wiki you can find functions with some arguments between square brackets too. That means they are option ...nts allow the scripter to only pass the data that is really needed for his script, and that helps improving code readibility and size.
    4 KB (628 words) - 16:52, 4 August 2023
  • ...c, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape. ==Related scripting functions==
    2 KB (255 words) - 17:31, 22 May 2024
  • ...xed mode can be set with the [[setCameraPosition]] and [[setCameraLookAt]] functions respectively. local thePlayer = getLocalPlayer() -- get the player running this client-side script
    2 KB (244 words) - 14:01, 20 January 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script {{Client camera functions hu}}
    1,003 bytes (108 words) - 15:28, 26 August 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...ch ignores key presses if the control is deactivated at the moment (so the script would be able to react if the player presses ''aim_weapon'' in a vehicle, f These functions return ''true'' if no error arised. They return ''nil'' plus an error messa
    6 KB (801 words) - 13:28, 14 November 2014
  • ...provides one function call that will allow you to call any exported script functions on any server that you have access to. There are three ways to call an MTA server’s exported functions, as shown in the following example:
    3 KB (396 words) - 12:09, 19 April 2020
  • ...MySQL/MysqlOpen|mysqlOpen]]. The result of the query is then passed to the script by calling callback_function. It's syntax and functionality is similar to t
    2 KB (194 words) - 20:48, 29 September 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script {{Client camera functions}}
    1 KB (118 words) - 15:24, 2 November 2023
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • This script will set player on fire when they fall into water. {{Ped functions}}
    1 KB (128 words) - 05:37, 26 August 2021
  • ...- É um arquivo pertencente ao recurso; por enquanto isso pode ser um mapa, script, imagens e etc. <info author="eAi" description="This is a basic CTF script" version="4"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • ...''rights'' available in MTA - these mainly focus on server-side scripting functions. What this essentially means is that the ACL allows you to choose exactly what functions a resource or user can perform. This can obviously be invaluable - for exam
    9 KB (1,322 words) - 12:24, 29 September 2014
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