Tocolor: Difference between revisions
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| Line 57: | Line 57: | ||
local myColor = tocolor( 110, 180, 230 ) | local myColor = tocolor( 110, 180, 230 ) | ||
function | function colorToRGBA( color ) | ||
local str = string.format( "%x", color ) | local str = string.format( "%x", color ) | ||
| Line 69: | Line 69: | ||
end | end | ||
local R, G, B, A = | local R, G, B, A = colorToRGBA( myColor ) | ||
-- R is 110, G is 180, B is 230, A is 255 | -- R is 110, G is 180, B is 230, A is 255 | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 10:21, 16 January 2013
This function retrieves the hex number of a specified color, useful for the dx functions.
Syntax
int tocolor ( int red, int green, int blue [, int alpha = 255] )
Required Arguments
- red: The amount of red in the color (0-255).
- green: The amount of green in the color (0-255).
- blue: The amount of blue in the color (0-255).
Optional Arguments
- alpha: The amount of alpha in the color (0-255).
Returns
Returns a single value representing the color.
Example
This example displays the text "Tuna" in small at the top left side of your screen. The color of this text can be changed using the command /tunaColor.
local tunaColor = tocolor(255, 0, 0, 255) -- Default color
-- This function draws the text
local function drawTuna()
dxDrawText("Tuna", 5, 5, 100, 100, tunaColor)
end
addEventHandler("onClientRender", root, drawTuna)
--This function handles the /tunaColor command, allowing players to set the color of tuna
local function tunaColorCommand(command, red, green, blue, alpha)
red, green, blue, alpha = tonumber(red), tonumber(green), tonumber(blue), tonumber(alpha) -- Convert all the args to numbers. NOTE: tonumber will return false if the arg is not provided/is not valid.
-- Remind the user of the proper syntax if they failed to provide all the args
if not red or not green or not blue then
outputChatBox("* USAGE: /tunaColor [red] [green] [blue] [alpha]", 255, 0, 0)
return
end
-- Make the alpha arg optional
if not alpha then
alpha = 255
end
-- Update the color
tunaColor = tocolor(red, green, blue, alpha)
end
addCommandHandler("tunaColor", tunaColorCommand)
-- Example /setcoloroftuna 255 0 0 255 - for red.
The opposite function
This function is the opposite of tocolor, it turns a color back into R, G, B, A components.
local myColor = tocolor( 110, 180, 230 ) function colorToRGBA( color ) local str = string.format( "%x", color ) return tonumber( "0x" .. str:sub( 3, 4 ) ), tonumber( "0x" .. str:sub( 5, 6 ) ), tonumber( "0x" .. str:sub( 7, 8 ) ), tonumber( "0x" .. str:sub( 1, 2 ) ) end local R, G, B, A = colorToRGBA( myColor ) -- R is 110, G is 180, B is 230, A is 255
See Also
- createTrayNotification
- downloadFile
- getDevelopmentMode
- getKeyboardLayout
- getLocalization
- isShowCollisionsEnabled
- isShowSoundEnabled
- isTransferBoxAlwaysVisible
- isTransferBoxVisible
- isTrayNotificationEnabled
- setClipboard
- setDevelopmentMode
- setTransferBoxVisible
- setWindowFlashing
- showCol
- showSound
- Shared
- addDebugHook
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace