SetPlayerVoiceBroadcastTo: Difference between revisions
		
		
		
		
		
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| Line 20: | Line 20: | ||
<section name="Server" class="server" show="true">  | <section name="Server" class="server" show="true">  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
function   | function getPlayerFromName(...)  | ||
	if( ... ) then  | |||
		local foundList = {}  | |||
		for i,v in ipairs( ... ) do  | |||
			for i,p in ipairs( getElementsByType 'player' ) do  | |||
				if( string.find( getPlayerName(p):lower(), tostring(v):lower(), 1, true ) then  | |||
					table.insert( foundList, p )  | |||
				end  | |||
			end  | |||
		end  | |||
		return unpack( foundList )  | |||
	end  | |||
	return false  | |||
end  | end  | ||
function   | function setBroadcastTo( p, cmd, p1, p2 )  | ||
	if( p1 and p2 ) then  | |||
		p1, p2 = getPlayerFromName( p1, p2 )  | |||
if   | 		if( p1 and p2 ) then  | ||
setPlayerVoiceBroadcastTo (   | 			setPlayerVoiceBroadcastTo( p1, p2 )  | ||
else  | 		else  | ||
outputChatBox(  | 			outputChatBox( p1 == false and 'Player to change broadcast could not be found!' or p2 == false and 'Players to hear player 1 could not be found!', p, 255, 0, 0, false )  | ||
end  | 		end  | ||
end  | 	end  | ||
addCommandHandler(  | addCommandHandler( 'bt', setBroadcastTo )  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
</section>  | </section>  | ||
Revision as of 13:05, 8 September 2012
Note:  This function should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the Voice Resource
This function allows you to change who can hear the voice of a player.
Syntax
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo )
Required Arguments
- thePlayer: The player you wish to change
 - broadcastTo : Element or table of elements who should hear the voice from this player
 
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
Serverfunction getPlayerFromName(...)
	if( ... ) then
		local foundList = {}
		for i,v in ipairs( ... ) do
			for i,p in ipairs( getElementsByType 'player' ) do
				if( string.find( getPlayerName(p):lower(), tostring(v):lower(), 1, true ) then
					table.insert( foundList, p )
				end
			end
		end
		return unpack( foundList )
	end
	return false
end
function setBroadcastTo( p, cmd, p1, p2 )
	if( p1 and p2 ) then
		p1, p2 = getPlayerFromName( p1, p2 )
		if( p1 and p2 ) then
			setPlayerVoiceBroadcastTo( p1, p2 )
		else
			outputChatBox( p1 == false and 'Player to change broadcast could not be found!' or p2 == false and 'Players to hear player 1 could not be found!', p, 255, 0, 0, false )
		end
	end
addCommandHandler( 'bt', setBroadcastTo )
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState