GetRandomPlayer: Difference between revisions
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m (Added link to perfect, excellent, beautiful, gorgeous Polish translation.) |
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player getRandomPlayer ( ) | player getRandomPlayer ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Player]] | {{OOP||[[Player]]:getRandom}} | ||
===Returns=== | ===Returns=== | ||
Returns a random [[player]], ''false'' if the server is empty. | Returns a random [[player]], ''false'' if the server is empty. |
Revision as of 20:14, 31 May 2017
This function returns a random player.
Syntax
player getRandomPlayer ( )
OOP Syntax Help! I don't understand this!
- Method: Player:getRandom(...)
Returns
Returns a random player, false if the server is empty.
Example
This code outputs a random player's name.
local randomPlayer = getRandomPlayer ( ) outputChatBox ( getPlayerName ( randomPlayer ).." is now the fugitive!" )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState