SetPlayerAnnounceValue
		
		
		
		Jump to navigation
		Jump to search
		
This function allows you to change ASE announce values for any player using a specified key. As an example this can be used to change the "score" value which will be shown at game-state.com's server list.
For server-wide changes you can use setRuleValue!
Syntax
bool setPlayerAnnounceValue ( element thePlayer, string key, string value )
OOP Syntax Help! I don't understand this!
- Method: player:setAnnounceValue(...)
 - Counterpart: getPlayerAnnounceValue
 
Required Arguments
- thePlayer: The player whos announce value you wish to change.
 - key: The key which the value will be stored at.
 - value: The value you wish to store.
 
Returns
Returns true if the value was set succesfully, false otherwise.
Example
Click to collapse [-]
ServerThis small example adds a command that allows you to set your own "score" value.
function setScore ( playerSource, cmdName, scoreValue )
    if ( scoreValue ) then
        setPlayerAnnounceValue ( playerSource, "score", scoreValue )
    end
end
addCommandHandler ( "score", setScore )
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState