GuiGridListAddColumn

From Multi Theft Auto: Wiki
Revision as of 23:54, 26 May 2018 by Tails (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

This function is used to create columns in grid lists.

Syntax

int guiGridListAddColumn ( element gridList, string title, float width )

OOP Syntax Help! I don't understand this!

Method: GuiGridList:addColumn(...)


Required Arguments

  • gridList: The grid list you want to add a column to
  • title: Title of the column
  • width: Column width, relative to the grid list width

Returns

Returns the column id if it was created, false otherwise.

Example

This example creates a player list on the right side of the screen and fills it with the currently connected players.

function clientsideResourceStart ()
        local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
        local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list
        if ( column ) then -- If the column was successfully created
                for id, playeritem in ipairs(getElementsByType("player")) do 
                --Loop through all the players, adding them to the table
                        local row = guiGridListAddRow ( playerList )
                        guiGridListSetItemText ( playerList, row, column, getPlayerName ( playeritem ), false, false )
                end
        end
end
addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI