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=Weapon Creation= | {{Needs Checking|This article is outdated}} | ||
== Weapon Creation == | |||
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them. | Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them. | ||
{| class="wikitable" style="width: auto; table-layout: fixed;" | |||
|- | |||
|'''Status''' | |||
|<span style="color:green">Merged - 1.3.1</span> | |||
|- | |||
|'''Branch''' | |||
|[https://github.com/multitheftauto/mtasa-blue/tree/weapon-creation Weapon-Creation] | |||
|- | |||
|'''Branch version''' | |||
|1.4 | |||
|} | |||
=== Functions === | |||
{{Client_weapon_creation_functions}} | |||
==Functions== | |||
==General Notes== | === General Notes === | ||
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such. | Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such. | ||
== | === Media === | ||
http:// | * http://youtu.be/LN1nZZnzlms | ||
== Custom Animations == | |||
=Custom Animations= | |||
Custom Animations is a branch for loading animations from .ifp files | Custom Animations is a branch for loading animations from .ifp files | ||
{| class="wikitable" style="width: auto; table-layout: fixed;" | |||
|- | |||
|'''Status''' | |||
|<span style="color:red">Abandoned</span> | |||
|- | |||
|'''Branch''' | |||
|[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Animations Custom-Animations] | |||
|- | |||
|'''Branch version''' | |||
|1.4 | |||
|} | |||
=== Functions === | |||
* [[engineLoadIFP]] | |||
* | * [[engineUnloadIFP]] | ||
* | |||
== | === Media === | ||
* http://youtu.be/D9YfVPiJniU | |||
= | === General Notes === | ||
==General Notes== | |||
See [[User:Cazomino05]] for bugs. | See [[User:Cazomino05]] for bugs. | ||
== Custom Weapon Stats == | |||
Custom Weapon Stats is a branch to allow people to edit one of each weapon "properties" for each skill level | |||
so, for example, an M4 at the Pro level can have 1000 damage and an M4 at a standard level can have 0. | |||
{| class="wikitable" style="width: auto; table-layout: fixed;" | |||
|- | |||
|'''Status''' | |||
|<span style="color:green">Merged - 1.3.1</span> | |||
|- | |||
|'''Branch''' | |||
|[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Weapon-Stats Custom-Weapon-Stats] | |||
|- | |||
|'''Branch version''' | |||
|1.4 | |||
|} | |||
= | === Functions === | ||
* [[getWeaponProperty]] | |||
* [[setWeaponProperty]] | |||
== | |||
[[getWeaponProperty]] | |||
[[setWeaponProperty]] | |||
http:// | === Media === | ||
* http://youtu.be/M1dQWpDFq98 | |||
* http://youtu.be/xfdEvpcuk7s | |||
* http://youtu.be/eDU06fZiU9M | |||
==General Notes== | === General Notes === | ||
None. | None. | ||
== Analog Control States == | |||
The Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for the setting of controls to be between the range of 0 and 1 rather than true/false | |||
=Analog Control States= | |||
Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for setting of controls to be between the range of 0 and 1 rather than true/false | |||
This only works for certain properties such as left/right | This only works for certain properties such as left/right | ||
{| class="wikitable" style="width: auto; table-layout: fixed;" | |||
|- | |||
|'''Status''' | |||
|<span style="color:green">Merged - 1.3.1</span> | |||
|- | |||
|'''Branch''' | |||
|[https://github.com/multitheftauto/mtasa-blue/tree/Analog-Control-States Analog-Control-States] | |||
|- | |||
|'''Branch version''' | |||
|1.4 | |||
|} | |||
* | === Functions === | ||
* [[setAnalogControlState]] | |||
* [[getAnalogControlState]] | |||
== | === Media === | ||
None. | None. | ||
==General Notes== | === General Notes === | ||
None. | None. | ||
== Custom-Vehicle-Sirens == | |||
=Custom-Vehicle-Sirens= | |||
Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan. | Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan. | ||
{| class="wikitable" style="width: auto; table-layout: fixed;" | |||
|- | |||
|'''Status''' | |||
|<span style="color:green">Merged - 1.3.1</span> | |||
|- | |||
|'''Branch''' | |||
|[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Vehicle-Sirens Custom-Vehicle-Sirens] | |||
|- | |||
|'''Branch version''' | |||
|1.4 | |||
|} | |||
* | === Functions === | ||
* [[SetVehicleSirens]] | |||
* [[GetVehicleSirens]] | |||
* [[RemoveVehicleSirens]] | |||
* [[GetVehicleSirenParams]] | |||
* [[AddVehicleSirens]] | |||
* | === Media === | ||
* http://youtu.be/zjJdLCtKccA | |||
* http://youtu.be/ZJDrVf3qSm0 | |||
* http://youtu.be/1J0_v85FioA | |||
* http://youtu.be/X3zE6hZOx4c | |||
== | === General Notes === | ||
None. | |||
[[ | == Custom-Train-Tracks == | ||
See the main page for this branch ([[Custom Train Tracks]]) for more information. | |||
{{:Custom_Train_Tracks}} | |||
== Awesomium == | |||
Possibility to create in-game browser. | |||
[ | {| class="wikitable" style="width: auto; table-layout: fixed;" | ||
|- | |||
|'''Status''' | |||
|<span style="color:green">Merged - 1.5</span> | |||
|- | |||
|'''Branch''' | |||
|[https://github.com/multitheftauto/mtasa-blue/tree/awesomium Awesomium] | |||
|- | |||
|'''Branch version''' | |||
|1.5 | |||
|} | |||
[[ | === Functions === | ||
See [[User:Jusonex]]. | |||
== | === Media === | ||
http:// | * http://youtu.be/9w2qU6mZDh8 | ||
* http://youtu.be/qvqc1ScZSbM | |||
* http://youtu.be/cyUw1F6uBig | |||
=== General notes === | |||
See [[User:Jusonex]]. | |||
[[Category: Development]] | |||
[[Category:Archived]] | |||
Latest revision as of 05:35, 9 July 2024
This article needs checking. | |
Reason(s): This article is outdated |
Weapon Creation
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.
Status | Merged - 1.3.1 |
Branch | Weapon-Creation |
Branch version | 1.4 |
Functions
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget
General Notes
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
Media
Custom Animations
Custom Animations is a branch for loading animations from .ifp files
Status | Abandoned |
Branch | Custom-Animations |
Branch version | 1.4 |
Functions
Media
General Notes
See User:Cazomino05 for bugs.
Custom Weapon Stats
Custom Weapon Stats is a branch to allow people to edit one of each weapon "properties" for each skill level so, for example, an M4 at the Pro level can have 1000 damage and an M4 at a standard level can have 0.
Status | Merged - 1.3.1 |
Branch | Custom-Weapon-Stats |
Branch version | 1.4 |
Functions
Media
General Notes
None.
Analog Control States
The Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for the setting of controls to be between the range of 0 and 1 rather than true/false
This only works for certain properties such as left/right
Status | Merged - 1.3.1 |
Branch | Analog-Control-States |
Branch version | 1.4 |
Functions
Media
None.
General Notes
None.
Custom-Vehicle-Sirens
Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan.
Status | Merged - 1.3.1 |
Branch | Custom-Vehicle-Sirens |
Branch version | 1.4 |
Functions
Media
- http://youtu.be/zjJdLCtKccA
- http://youtu.be/ZJDrVf3qSm0
- http://youtu.be/1J0_v85FioA
- http://youtu.be/X3zE6hZOx4c
General Notes
None.
Custom-Train-Tracks
See the main page for this branch (Custom Train Tracks) for more information. This branch makes it possible to make your own train tracks.
Status | Work in progress |
Branch | feature/custom-train-tracks |
Branch version | 1.5.3 |
Functions
Media
Awesomium
Possibility to create in-game browser.
Status | Merged - 1.5 |
Branch | Awesomium |
Branch version | 1.5 |
Functions
See User:Jusonex.
Media
General notes
See User:Jusonex.