Branches: Difference between revisions
(Layout changes and linked branches to google code) |
mNo edit summary |
||
(28 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
=Weapon Creation= | {{Needs Checking|This article is outdated}} | ||
== Weapon Creation == | |||
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them. | Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them. | ||
{| class="wikitable" style="width: auto; table-layout: fixed;" | {| class="wikitable" style="width: auto; table-layout: fixed;" | ||
|- | |- | ||
|'''Status''' | |'''Status''' | ||
|<span style="color: | |<span style="color:green">Merged - 1.3.1</span> | ||
|- | |- | ||
|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/weapon-creation Weapon-Creation] | ||
|- | |- | ||
|'''Branch version''' | |'''Branch version''' | ||
Line 13: | Line 15: | ||
|} | |} | ||
==Functions== | === Functions === | ||
{{Client_weapon_creation_functions}} | |||
=== General Notes === | |||
==General Notes== | |||
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such. | Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such. | ||
== | === Media === | ||
http:// | * http://youtu.be/LN1nZZnzlms | ||
=Custom Animations= | == Custom Animations == | ||
Custom Animations is a branch for loading animations from .ifp files | Custom Animations is a branch for loading animations from .ifp files | ||
{| class="wikitable" style="width: auto; table-layout: fixed;" | {| class="wikitable" style="width: auto; table-layout: fixed;" | ||
Line 42: | Line 32: | ||
|- | |- | ||
|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Animations Custom-Animations] | ||
|- | |- | ||
|'''Branch version''' | |'''Branch version''' | ||
Line 48: | Line 38: | ||
|} | |} | ||
==Functions== | === Functions === | ||
* [[engineLoadIFP]] | |||
* [[engineUnloadIFP]] | |||
== | === Media === | ||
http:// | * http://youtu.be/D9YfVPiJniU | ||
==General Notes== | === General Notes === | ||
See [[User:Cazomino05]] for bugs. | See [[User:Cazomino05]] for bugs. | ||
== Custom Weapon Stats == | |||
Custom Weapon Stats is a branch to allow people to edit one of each weapon "properties" for each skill level | |||
=Custom Weapon Stats= | so, for example, an M4 at the Pro level can have 1000 damage and an M4 at a standard level can have 0. | ||
Custom Weapon Stats is a branch to allow people to edit one of each | |||
so for example an M4 at Pro level can have 1000 damage and an M4 at standard level can have 0. | |||
{| class="wikitable" style="width: auto; table-layout: fixed;" | {| class="wikitable" style="width: auto; table-layout: fixed;" | ||
Line 69: | Line 58: | ||
|- | |- | ||
|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Weapon-Stats Custom-Weapon-Stats] | ||
|- | |- | ||
|'''Branch version''' | |'''Branch version''' | ||
Line 75: | Line 64: | ||
|} | |} | ||
==Functions== | === Functions === | ||
[[getWeaponProperty]] | * [[getWeaponProperty]] | ||
* [[setWeaponProperty]] | |||
[[setWeaponProperty]] | |||
== | === Media === | ||
http:// | * http://youtu.be/M1dQWpDFq98 | ||
* http://youtu.be/xfdEvpcuk7s | |||
* http://youtu.be/eDU06fZiU9M | |||
=== General Notes === | |||
==General Notes== | |||
None. | None. | ||
== Analog Control States == | |||
The Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for the setting of controls to be between the range of 0 and 1 rather than true/false | |||
=Analog Control States= | |||
Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for setting of controls to be between the range of 0 and 1 rather than true/false | |||
This only works for certain properties such as left/right | This only works for certain properties such as left/right | ||
Line 103: | Line 87: | ||
|- | |- | ||
|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/Analog-Control-States Analog-Control-States] | ||
|- | |- | ||
|'''Branch version''' | |'''Branch version''' | ||
Line 109: | Line 93: | ||
|} | |} | ||
==Functions== | === Functions === | ||
[[setAnalogControlState]] | * [[setAnalogControlState]] | ||
* [[getAnalogControlState]] | |||
=== Media === | |||
== | |||
None. | None. | ||
==General Notes== | === General Notes === | ||
None. | None. | ||
== Custom-Vehicle-Sirens == | |||
=Custom-Vehicle-Sirens= | |||
Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan. | Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan. | ||
Line 131: | Line 112: | ||
|- | |- | ||
|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Vehicle-Sirens Custom-Vehicle-Sirens] | ||
|- | |- | ||
|'''Branch version''' | |'''Branch version''' | ||
Line 137: | Line 118: | ||
|} | |} | ||
==Functions== | === Functions === | ||
[[SetVehicleSirens]] | * [[SetVehicleSirens]] | ||
* [[GetVehicleSirens]] | |||
* [[RemoveVehicleSirens]] | |||
* [[GetVehicleSirenParams]] | |||
* [[AddVehicleSirens]] | |||
=== Media === | |||
* http://youtu.be/zjJdLCtKccA | |||
* http://youtu.be/ZJDrVf3qSm0 | |||
* http://youtu.be/1J0_v85FioA | |||
* http://youtu.be/X3zE6hZOx4c | |||
=== General Notes === | |||
None. | |||
[[ | == Custom-Train-Tracks == | ||
See the main page for this branch ([[Custom Train Tracks]]) for more information. | |||
{{:Custom_Train_Tracks}} | |||
== Awesomium == | |||
Possibility to create in-game browser. | |||
== | {| class="wikitable" style="width: auto; table-layout: fixed;" | ||
|- | |||
|'''Status''' | |||
|<span style="color:green">Merged - 1.5</span> | |||
|- | |||
|'''Branch''' | |||
|[https://github.com/multitheftauto/mtasa-blue/tree/awesomium Awesomium] | |||
|- | |||
|'''Branch version''' | |||
|1.5 | |||
|} | |||
=== Functions === | |||
See [[User:Jusonex]]. | |||
http:// | === Media === | ||
* http://youtu.be/9w2qU6mZDh8 | |||
* http://youtu.be/qvqc1ScZSbM | |||
* http://youtu.be/cyUw1F6uBig | |||
=== General notes === | |||
See [[User:Jusonex]]. | |||
[[Category: Development]] | |||
[[Category:Archived]] |
Latest revision as of 05:35, 9 July 2024
This article needs checking. | |
Reason(s): This article is outdated |
Weapon Creation
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.
Status | Merged - 1.3.1 |
Branch | Weapon-Creation |
Branch version | 1.4 |
Functions
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget
General Notes
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
Media
Custom Animations
Custom Animations is a branch for loading animations from .ifp files
Status | Abandoned |
Branch | Custom-Animations |
Branch version | 1.4 |
Functions
Media
General Notes
See User:Cazomino05 for bugs.
Custom Weapon Stats
Custom Weapon Stats is a branch to allow people to edit one of each weapon "properties" for each skill level so, for example, an M4 at the Pro level can have 1000 damage and an M4 at a standard level can have 0.
Status | Merged - 1.3.1 |
Branch | Custom-Weapon-Stats |
Branch version | 1.4 |
Functions
Media
General Notes
None.
Analog Control States
The Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for the setting of controls to be between the range of 0 and 1 rather than true/false
This only works for certain properties such as left/right
Status | Merged - 1.3.1 |
Branch | Analog-Control-States |
Branch version | 1.4 |
Functions
Media
None.
General Notes
None.
Custom-Vehicle-Sirens
Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan.
Status | Merged - 1.3.1 |
Branch | Custom-Vehicle-Sirens |
Branch version | 1.4 |
Functions
Media
- http://youtu.be/zjJdLCtKccA
- http://youtu.be/ZJDrVf3qSm0
- http://youtu.be/1J0_v85FioA
- http://youtu.be/X3zE6hZOx4c
General Notes
None.
Custom-Train-Tracks
See the main page for this branch (Custom Train Tracks) for more information. This branch makes it possible to make your own train tracks.
Status | Work in progress |
Branch | feature/custom-train-tracks |
Branch version | 1.5.3 |
Functions
Media
Awesomium
Possibility to create in-game browser.
Status | Merged - 1.5 |
Branch | Awesomium |
Branch version | 1.5 |
Functions
See User:Jusonex.
Media
General notes
See User:Jusonex.