Changes in 1.3.1: Difference between revisions
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= Main Additions/Changes = | == Main Additions / Changes == | ||
* Added Custom Vehicle Sirens | * Added Custom Vehicle Sirens | ||
* Fixed map files are downloading very slow issue | * Fixed map files are downloading very slow issue | ||
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* Added [[onClientSoundBeat]] | * Added [[onClientSoundBeat]] | ||
=== Changes/Bug Fixes === | === Changes / Bug Fixes === | ||
* Fixed 'not being able to enter vehicles' bug | * Fixed 'not being able to enter vehicles' bug | ||
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* Fixed some animation crashes | * Fixed some animation crashes | ||
* Fixed [[getPedMoveState]] returns false when moving in crouch state | * Fixed [[getPedMoveState]] returns false when moving in crouch state | ||
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white | |||
* Added ped pixel shaders | |||
== Server == | == Server == | ||
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* None yet | * None yet | ||
=== Changes/Bug Fixes === | === Changes / Bug Fixes === | ||
* Fixed map files are downloading very slow issue | * Fixed map files are downloading very slow issue |
Revision as of 12:21, 28 July 2012
Main Additions / Changes
- Added Custom Vehicle Sirens
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Fixed various issues, crashes, freezes
- Updated max players to 4096
- Added BASS Effects
- Added Analog Controls States
- Added bullet sync
- Fixed several custom model replacing issues
Client
New Functions
- Added setObjectBreakable
- Added isObjectBreakable
- Added dxSetBlendMode
- Added dxGetBlendMode
- Added dxDrawMaterialLine3D
- Added dxDrawMaterialSectionLine3D
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added triggerLatentServerEvent
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added getSoundProperties
- Added setSoundProperties
- Added getSoundFFTData
- Added setSoundPanningEnabled
- Added isSoundPanningEnabled
- Added setWorldSoundEnabled
- Added isWorldSoundEnabled
- Added resetWorldSounds
- Added getSoundBPM
- Added getSoundLevelData
- Added getSoundWaveData
- Added setPedAnalogControlState
- Added getPedAnalogControlState
- Added setAnalogControlState
- Added getAnalogControlState
New Events
- Added onClientPedHeliKilled
- Added onClientPlayerHeliKilled
- Added onClientPlayerHitByWaterCannon
- Added onClientPedHitByWaterCannon
- Added onClientPlayerPickupHit
- Added onClientPlayerPickupLeave
- Added onClientSoundBeat
Changes / Bug Fixes
- Fixed 'not being able to enter vehicles' bug
- Added order priority to addEventHandler
- Fixed 'engineless' NRG-500 Variant
- Added option to skip Dual Monitor Resolution Select
- Made playSound3D use the camera position instead of the player position when determining the distance
- Added color coding and sub-pixel positioning options to dxDrawText
- Added ability to create and modify cubemaps and volume textures. (See dxCreateTexture for details)
- Added model cache system to reduce loading delays
- Added CJ clothes cache to help reduce game freezes
- Sped up event handling system for server and client
- Added element option to engineApplyShaderToWorldTexture
- Added optional bool to getElementMatrix ( element, bool )
- Added unrar for smoother update procedure
- Fixed custom model replacement errors sometimes with weapons & weapon pickups.
- Fixed vehicle upgrade custom models not showing immediately
- Fixed accuracy of hit point in onClientPlayerWeaponFire and added shot origin parameter
- Fixed setPedAimTarget direction being all wrong
- Fixed issue when peds' bullets origin from wrong position
- Fixed custom models not rendering correctly sometimes parameter
- Fixed custom model LOD distance is not reseting after quiting
- Added size limit for clientscript.log file
- Added ability to shoot with any weapon with jetpack
- Made timers less crashy
- Fixed some animation crashes
- Fixed getPedMoveState returns false when moving in crouch state
- Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
- Added ped pixel shaders
Server
New Functions
- Added fetchRemote
- Added reloadBans
- Added getAllAccountData
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added removeVehicleSirens
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added addVehicleSirens
- Added setJetpackWeaponEnabled
- Added getJetpackWeaponEnabled
New Events
- None yet
Changes / Bug Fixes
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Tweaks and fixes for vehicle sync
- Added order priority to addEventHandler
- Improved performance when the server has a large number of IP bans
- Added debug info to timers
- Added adjustable sync rates to setServerConfigSetting and the server config. (See Sync_interval_settings for details)
- Fixed lightsync vehicles ghost streaming in when locally they are miles away
- Fixed server sometimes not appearing in the browser
- Added server setting to reduce CPU usage
- Sped up event handling system for server and client
- Tweaked server networking
- Improved Lua errors for server element functions
- Reduced CPU usage more
- Made timers less crashy
- Large amount of crashfixes, improvements and tweaks
Resources
- Updated parachute to fix high CPU usage on clients
- Added Visualiser resource
- Added GUI Siren Editor
- Fixed a reload exploit where you could jump and then reload for an instant reload
- Made reload with jetpack work again
Editor
- Fixed Map editor not saving locations of objects on Linux machines
- Added cancel option when starting map editor from menu.