DetonatePlayerSatchels: Difference between revisions
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{{Server function}} | {{Server function}} | ||
{{ | {{Disabled|This function was introduced in {{Commit|41342568036892ace126059ff71229d912e052e9}} and removed in {{Commit|3af6af83c73c1d05fe8bea0a5ad7675ecf9bbf80}}. Use [[detonateSatchels]] instead.}} | ||
This function detonates the thrown satchels of a player, as if they had fired the detonator. Please use [[detonateSatchels]] instead. | This function detonates the thrown satchels of a player, as if they had fired the detonator. Please use [[detonateSatchels]] instead. | ||
__NOTOC__ | __NOTOC__ |
Revision as of 19:51, 19 May 2019
Function has been disabled. | |
Reason/Note: This function was introduced in 41342 and removed in 3af6a. Use detonateSatchels instead. |
This function detonates the thrown satchels of a player, as if they had fired the detonator. Please use detonateSatchels instead.
Syntax
bool detonatePlayerSatchels( player thePlayer )
Required Arguments
- thePlayer: the player that should have their thrown satchels detonated.
Returns
Returns true if a valid player element was passed, false otherwise.
Example
This example will allow players to detonate their thrown satchels via the command /detonate
function cmdDetonateSatchels(plr) detonatePlayerSatchels(plr) end addCommandHandler("detonate", cmdDetonateSatchels)
Requirements
This template will be deleted.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState