DetonatePlayerSatchels: Difference between revisions

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{{Server function}}
{{Server function}}
{{Delete|It seems this page was created in confusion.}}
{{Disabled|This function was introduced in {{Commit|41342568036892ace126059ff71229d912e052e9}} and merged with [[detonateSatchels]] in {{Commit|3af6af83c73c1d05fe8bea0a5ad7675ecf9bbf80}}.}}
This function detonates the thrown satchels of a player, as if they had fired the detonator. Please use [[detonateSatchels]] instead.
This function detonates the thrown satchels of a player, as if they had fired the detonator. Please use [[detonateSatchels]] instead.
__NOTOC__
__NOTOC__
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addCommandHandler("detonate", cmdDetonateSatchels)
addCommandHandler("detonate", cmdDetonateSatchels)
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==Requirements==
{{Requirements|1.1|n/a|}}


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Latest revision as of 17:12, 7 November 2024

Dialog-warning.png Function has been disabled.

Reason/Note: This function was introduced in 41342 and merged with detonateSatchels in 3af6a.

This function detonates the thrown satchels of a player, as if they had fired the detonator. Please use detonateSatchels instead.

Syntax

bool detonatePlayerSatchels( player thePlayer )         

Required Arguments

  • thePlayer: the player that should have their thrown satchels detonated.

Returns

Returns true if a valid player element was passed, false otherwise.

Example

This example will allow players to detonate their thrown satchels via the command /detonate

function cmdDetonateSatchels(plr)
	detonatePlayerSatchels(plr)
end
addCommandHandler("detonate", cmdDetonateSatchels)

See Also