DetonatePlayerSatchels: Difference between revisions
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m (tweak disabled note) |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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addCommandHandler("detonate", cmdDetonateSatchels) | addCommandHandler("detonate", cmdDetonateSatchels) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Latest revision as of 17:12, 7 November 2024
Function has been disabled. | |
Reason/Note: This function was introduced in 41342 and merged with detonateSatchels in 3af6a. |
This function detonates the thrown satchels of a player, as if they had fired the detonator. Please use detonateSatchels instead.
Syntax
bool detonatePlayerSatchels( player thePlayer )
Required Arguments
- thePlayer: the player that should have their thrown satchels detonated.
Returns
Returns true if a valid player element was passed, false otherwise.
Example
This example will allow players to detonate their thrown satchels via the command /detonate
function cmdDetonateSatchels(plr) detonatePlayerSatchels(plr) end addCommandHandler("detonate", cmdDetonateSatchels)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState