Dgs/DgsDxCreateButton: Difference between revisions
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(Created page with "==Syntax== <syntaxhighlight lang="lua"> element dgsDxCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil, ] ) </sy...") |
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__NOTOC__ | |||
{{Client function}} | |||
This function allows creation of a GUI Button, which is a clickable item as part of GUI. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element | element guiCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Element/GUI/Button|GuiButton]]}} | {{OOP||[[Element/GUI/Button|GuiButton]]}} | ||
Line 16: | Line 20: | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''parent:''' This is the parent that the | *'''parent:''' This is the parent that the gui button is attached to. If the ''relative'' argument is true, sizes and positioning will be made relative to this parent. If the ''relative'' argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning. | ||
===Returns=== | ===Returns=== | ||
Returns an [[element]] of the created [[Element/ | Returns an [[element]] of the created [[Element/GUI/Button|button]] if it was successfully created, false otherwise. | ||
==Example== | |||
This example creates an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box. | |||
<syntaxhighlight lang="lua"> | |||
--create our button | |||
button = dgsDxCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true ) | |||
--Create an edit box and define it as "editBox". | |||
editBox = dgsDxCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true ) | |||
-- and attach our button to the outputEditBox function | |||
addEventHandler ( "onClientDgsMouseClick", editBox, outputEditBox ) | |||
--setup our function to output the message to the chatbox | |||
function outputEditBox () | |||
local text = dgsDxGUIGetText ( editBox )--get the text from the edit box | |||
outputChatBox ( text ) --output that text | |||
end | |||
addEventHandler ( "onClientDgsMouseClick", button, outputEditBox ) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{GUI_functions}} | |||
[[ZH-CN:dgsDxCreateButton]] |
Revision as of 14:19, 31 May 2017
This function allows creation of a GUI Button, which is a clickable item as part of GUI.
Syntax
element guiCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil ] )
OOP Syntax Help! I don't understand this!
- Method: GuiButton(...)
Required Arguments
- x: A float of the 2D x position of the GUI button on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the GUI button on a player's screen. This is affected by the relative argument.
- width: A float of the width of the GUI button. This is affected by the relative argument.
- height: A float of the height of the GUI button. This is affected by the relative argument.
- text: A string of the text that will be displayed as a label on the button.
- relative: This is whether sizes and positioning are relative. If this is true, then all x, y, width and height floats must be between 0 and 1, representing sizes relative to the parent.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- parent: This is the parent that the gui button is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
Returns
Returns an element of the created button if it was successfully created, false otherwise.
Example
This example creates an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box.
--create our button button = dgsDxCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true ) --Create an edit box and define it as "editBox". editBox = dgsDxCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true ) -- and attach our button to the outputEditBox function addEventHandler ( "onClientDgsMouseClick", editBox, outputEditBox ) --setup our function to output the message to the chatbox function outputEditBox () local text = dgsDxGUIGetText ( editBox )--get the text from the edit box outputChatBox ( text ) --output that text end addEventHandler ( "onClientDgsMouseClick", button, outputEditBox )
See Also
General functions
- guiBringToFront
- getChatboxLayout
- getChatboxCharacterLimit
- guiCreateFont
- guiBlur
- guiFocus
- guiGetAlpha
- guiGetCursorType
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
- setChatboxCharacterLimit
- setDebugViewActive
Browsers
Buttons
Checkboxes
Comboboxes
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemCount
- guiComboBoxGetItemText
- guiComboBoxGetSelected
- guiComboBoxIsOpen
- guiComboBoxRemoveItem
- guiComboBoxSetItemText
- guiComboBoxSetOpen
- guiComboBoxSetSelected
Edit Boxes
- guiCreateEdit
- guiEditGetCaretIndex
- guiEditGetMaxLength
- guiEditIsMasked
- guiEditIsReadOnly
- guiEditSetCaretIndex
- guiEditSetMasked
- guiEditSetMaxLength
- guiEditSetReadOnly
Gridlists
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetColumnCount
- guiGridListGetColumnTitle
- guiGridListGetColumnWidth
- guiGridListGetHorizontalScrollPosition
- guiGridListGetItemColor
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedCount
- guiGridListGetSelectedItem
- guiGridListGetSelectedItems
- guiGridListGetSelectionMode
- guiGridListIsSortingEnabled
- guiGridListGetVerticalScrollPosition
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetColumnTitle
- guiGridListSetColumnWidth
- guiGridListSetHorizontalScrollPosition
- guiGridListSetItemColor
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListSetVerticalScrollPosition
Memos
- guiCreateMemo
- guiMemoGetCaretIndex
- guiMemoGetVerticalScrollPosition
- guiMemoSetVerticalScrollPosition
- guiMemoIsReadOnly
- guiMemoSetCaretIndex
- guiMemoSetReadOnly
Progressbars
Radio Buttons
Scrollbars
Scrollpanes
- guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Static Images
Tab Panels
Tabs
Text Labels
- guiCreateLabel
- guiLabelGetColor
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign