Dgs/DgsDxCreateButton

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Revision as of 14:52, 31 May 2017 by Thisdp (talk | contribs) (Thisdp moved page Dgs/dgsDxCreateButton to DgsDxCreateButton)
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This function allows creation of a GUI Button, which is a clickable item as part of GUI.

Syntax

element dgsDxCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil ] )

Required Arguments

GUI Test Button
  • x: A float of the 2D x position of the DGS button on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the DGS button on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the DGS button. This is affected by the relative argument.
  • height: A float of the height of the DGS button. This is affected by the relative argument.
  • text: A string of the text that will be displayed as a label on the button.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x, y, width and height floats must be between 0 and 1, representing sizes relative to the parent.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • parent: This is the parent that the gui button is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.

Returns

Returns an element of the created button if it was successfully created, false otherwise.

Example

This example creates an edit box alongside an "Output!" button. When the button is clicked, it will output the message in the edit box into the Chat Box.

--create our button
button = dgsDxCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true )
--Create an edit box and define it as "editBox".
editBox = dgsDxCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true )
-- and attach our button to the outputEditBox function
addEventHandler ( "onClientDgsMouseClick", editBox, outputEditBox )

--setup our function to output the message to the chatbox
function outputEditBox ()
        local text = dgsDxGUIGetText ( editBox )--get the text from the edit box
        outputChatBox ( text ) --output that text
end
addEventHandler ( "onClientDgsMouseClick", button, outputEditBox )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows