Element/Player: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
The player class represents pedestrians controlled by clients. | The player class represents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when he quits. Players cannot be created or destroyed otherwise. | ||
The element type of this class is '''"player"'''. | The element type of this class is '''"player"'''. |
Revision as of 11:21, 23 August 2007
The player class represents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when he quits. Players cannot be created or destroyed otherwise.
The element type of this class is "player".
Related scripting functions
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState