ForcePlayerMap: Difference between revisions
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==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua">bool forcePlayerMap ( player thePlayer, bool forceOn )</syntaxhighlight> | <syntaxhighlight lang="lua">bool forcePlayerMap ( player thePlayer, bool forceOn )</syntaxhighlight> | ||
{{OOP||[[player]]:forceMap|mapForced|isPlayerMapForced | {{OOP||[[player]]:forceMap|mapForced|isPlayerMapForced}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': A [[player]] object referencing the specified player | *'''thePlayer''': A [[player]] object referencing the specified player | ||
*'''forceOn''': A boolean value representing whether or not the players radar map will be forced on | *'''forceOn''': A boolean value representing whether or not the players radar map will be forced on | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua">bool forcePlayerMap ( bool forceOn )</syntaxhighlight> | |||
{{OOP||[[Player]].forceMap||isPlayerMapForced}} | |||
===Required Arguments=== | |||
*'''forceOn''': A boolean value representing whether or not the players radar map will be forced on | |||
</section> | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player's radar map was forced on, ''false'' otherwise. | Returns ''true'' if the player's radar map was forced on, ''false'' otherwise. |
Revision as of 18:01, 28 December 2014
This function is used to forcefully show a player's radar map.
Syntax
Click to collapse [-]
Serverbool forcePlayerMap ( player thePlayer, bool forceOn )
OOP Syntax Help! I don't understand this!
- Method: player:forceMap(...)
- Variable: .mapForced
- Counterpart: isPlayerMapForced
Required Arguments
- thePlayer: A player object referencing the specified player
- forceOn: A boolean value representing whether or not the players radar map will be forced on
Click to collapse [-]
Clientbool forcePlayerMap ( bool forceOn )
OOP Syntax Help! I don't understand this!
- Method: Player.forceMap(...)
- Counterpart: isPlayerMapForced
Required Arguments
- forceOn: A boolean value representing whether or not the players radar map will be forced on
Returns
Returns true if the player's radar map was forced on, false otherwise.
Example
This example forces the radar map to show for the player named "dave" on for 10 seconds, if it hasn't been already.
-- Get the player named "dave" dave = getPlayerFromName ( "dave" ) -- Make sure we found him if ( dave ) then if not isPlayerMapForced ( dave ) then -- if his radar map isn't already forced on forcePlayerMap ( dave, true ) -- force it on setTimer ( forcePlayerMap, 10000, 1, dave, false ) -- stop forcing in 10 seconds end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState