ForcePlayerMap: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (→Example) |
||
Line 14: | Line 14: | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example forces the radar map of the player named "dave" on for 10 seconds, if it hasn't been already | This example forces the radar map of the player named "dave" on for 10 seconds, if it hasn't been already | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Get the player named " | -- Get the player named "Pedro" | ||
dave = getPlayerFromName ( " | dave = getPlayerFromName ( "Pedro" ) | ||
-- Make sure we found him | -- Make sure we found him | ||
if ( dave ) then | if ( dave ) then | ||
Line 26: | Line 27: | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 20:55, 22 July 2010
This function is used to forcefully show a player's radar map.
Syntax
bool forcePlayerMap ( player thePlayer, bool forceOn )
Required Arguments
- thePlayer: A player object referencing the specified player
- forceOn: A boolean value representing whether or not the players radar map will be forced on
Returns
Returns true if the player's radar map was forced on, false otherwise.
Example
Click to collapse [-]
ServerThis example forces the radar map of the player named "dave" on for 10 seconds, if it hasn't been already
-- Get the player named "Pedro" dave = getPlayerFromName ( "Pedro" ) -- Make sure we found him if ( dave ) then if not isPlayerMapForced ( dave ) then -- if his radar map isn't already forced on forcePlayerMap ( dave, true ) -- force it on setTimer ( forcePlayerMap, 10000, 1, dave, false ) -- stop forcing in 10 seconds end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState