ForcePlayerMap

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Revision as of 22:27, 14 November 2011 by The Kid (talk | contribs) (Syntax section using)
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This function is used to forcefully show a player's radar map.

Syntax

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Server
bool forcePlayerMap ( player thePlayer, bool forceOn )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • forceOn: A boolean value representing whether or not the players radar map will be forced on

Returns

Returns true if the player's radar map was forced on, false otherwise.

Example

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Server

This example forces the radar map of the player named "dave" on for 10 seconds, if it hasn't been already

-- Get the player named "dave"
dave = getPlayerFromName ( "dave" )
-- Make sure we found him
if ( dave ) then
    if not isPlayerMapForced ( dave ) then                  -- if his radar map isn't already forced on
        forcePlayerMap ( dave, true )                       -- force it on
        setTimer ( forcePlayerMap, 10000, 1, dave, false )  -- stop forcing in 10 seconds
    end
end

See Also