GetAlivePlayers: Difference between revisions

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m (Syntax section)
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==Syntax==  
==Syntax==  
<section show="true" name="Server" class="server">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getAlivePlayers ( )
table getAlivePlayers ( )
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===Returns===
===Returns===
Returns a table of all the alive players.
Returns a table of all the alive players.
</section


==Example==
==Example==

Revision as of 22:28, 14 November 2011

This function returns a table of all the alive players on the server. Opposite function of getDeadPlayers.

Syntax

Click to collapse [-]
Server
table getAlivePlayers ( )

Returns

Returns a table of all the alive players. </section

Example

<section show="true" name="Server" class="server"> This example prints a list of all alive players in a "name, name2, name3" format. If no players are alive then it outputs "none".

-- Print a list of all the alive players
alivePlayers = getAlivePlayers ()
if ( alivePlayers ) then -- if we got the table
    alivePlayersList = "none"
    -- Loop through the table
    for playerKey, playerValue in ipairs(alivePlayers) do
        -- add their name to the list
        if ( alivePlayersList == "none" ) then
            alivePlayersList = getPlayerName ( playerValue )
        else
            alivePlayersList = alivePlayersList .. ", " .. getPlayerName ( playerValue )
        end
    end
    outputChatBox ( "Alive Players: " .. alivePlayersList )    
end

See Also