GetAlivePlayers: Difference between revisions
Jump to navigation
Jump to search
(OOP syntax added) |
mNo edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | |||
{{Server function}} | {{Server function}} | ||
This function returns a table of all the alive players on the server. Opposite function of [[getDeadPlayers]]. | This function returns a table of all the alive players on the server. Opposite function of [[getDeadPlayers]]. | ||
Line 33: | Line 33: | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
[[ru:getAlivePlayers]] |
Revision as of 21:53, 30 September 2014
This function returns a table of all the alive players on the server. Opposite function of getDeadPlayers.
Syntax
table getAlivePlayers ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getAllAlive(...)
Returns
Returns a table of all the alive players.
Example
This example prints a list of all alive players in a "name, name2, name3" format. If no players are alive then it outputs "none".
-- Print a list of all the alive players alivePlayers = getAlivePlayers () if ( alivePlayers ) then -- if we got the table alivePlayersList = "none" -- Loop through the table for playerKey, playerValue in ipairs(alivePlayers) do -- add their name to the list if ( alivePlayersList == "none" ) then alivePlayersList = getPlayerName ( playerValue ) else alivePlayersList = alivePlayersList .. ", " .. getPlayerName ( playerValue ) end end outputChatBox ( "Alive Players: " .. alivePlayersList ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState