GetDeadPlayers: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Syntax section) |
||
| Line 4: | Line 4: | ||
==Syntax== | ==Syntax== | ||
<section show="true" name="Server" class="server"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getDeadPlayers() | table getDeadPlayers() | ||
| Line 10: | Line 11: | ||
===Returns=== | ===Returns=== | ||
Returns a table of all the dead players. | Returns a table of all the dead players. | ||
</section> | |||
==Example== | ==Example== | ||
Revision as of 22:28, 14 November 2011
This function returns a table of all currently dead players on the server.
Syntax
Click to collapse [-]
Servertable getDeadPlayers()
Returns
Returns a table of all the dead players.
Example
Click to collapse [-]
ServerThis example prints the list of dead players to the chat box.
-- Print a list of all the dead players
deadPlayers = getDeadPlayers ()
if ( deadPlayers ) then -- if we got the table
deadPlayersList = "none"
-- Loop through the table
for playerKey, playerValue in deadPlayers do
-- add their name to the list
if ( deadPlayersList == "none" ) then
deadPlayersList = getPlayerName ( playerValue )
else
deadPlayersList = deadPlayersList .. ", " .. getPlayerName ( playerValue )
end
end
outputChatBox ( "Dead Players: " .. deadPlayersList )
end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState