GetDeadPlayers: Difference between revisions
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table getDeadPlayers() | table getDeadPlayers() | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||Player.getAllDead||}} | {{OOP||[[Player]].getAllDead||}} | ||
===Returns=== | ===Returns=== | ||
Returns a table of all the dead players. | Returns a table of all the dead players. |
Revision as of 22:57, 28 December 2014
This function returns a table of all currently dead players on the server.
Syntax
table getDeadPlayers()
OOP Syntax Help! I don't understand this!
- Method: Player.getAllDead(...)
Returns
Returns a table of all the dead players.
Example
This example prints the list of dead players to the chat box.
-- Print a list of all the dead players deadPlayers = getDeadPlayers () if ( deadPlayers ) then -- if we got the table deadPlayersList = "none" -- Loop through the table for playerKey, playerValue in deadPlayers do -- add their name to the list if ( deadPlayersList == "none" ) then deadPlayersList = getPlayerName ( playerValue ) else deadPlayersList = deadPlayersList .. ", " .. getPlayerName ( playerValue ) end end outputChatBox ( "Dead Players: " .. deadPlayersList ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState