GetDeadPlayers: Difference between revisions
		
		
		
		
		
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table getDeadPlayers()  | table getDeadPlayers()  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
{{OOP||Player.getAllDead||}}  | {{OOP||[[Player]].getAllDead||}}  | ||
===Returns===  | ===Returns===  | ||
Returns a table of all the dead players.  | Returns a table of all the dead players.  | ||
Revision as of 22:57, 28 December 2014
This function returns a table of all currently dead players on the server.
Syntax
table getDeadPlayers()
OOP Syntax Help! I don't understand this!
- Method: Player.getAllDead(...)
 
Returns
Returns a table of all the dead players.
Example
This example prints the list of dead players to the chat box.
-- Print a list of all the dead players
  deadPlayers = getDeadPlayers ()
  if ( deadPlayers ) then -- if we got the table
    deadPlayersList = "none"
    -- Loop through the table
    for playerKey, playerValue in deadPlayers do
      -- add their name to the list
      if ( deadPlayersList == "none" ) then
        deadPlayersList = getPlayerName ( playerValue )
      else
        deadPlayersList = deadPlayersList .. ", " .. getPlayerName ( playerValue )
      end
    end
    outputChatBox ( "Dead Players: " .. deadPlayersList )    
  end
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState