GetPlayerAmmoInClip: Difference between revisions
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<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerAmmoInClip ( player thePlayer | int getPlayerAmmoInClip ( player thePlayer , int weaponSlot ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The [[player]] whose ammo you want to check. | *'''thePlayer:''' The [[player]] whose ammo you want to check. | ||
*'''weaponSlot:''' an integer representing the weapon slot. | |||
===Optional Arguments=== | ===Optional Arguments=== | ||
none | |||
===Returns=== | ===Returns=== |
Revision as of 16:24, 19 April 2008
This function returns an integer that contains the ammo in a specified player's weapon. See Weapon Info
Syntax
Click to collapse [-]
Serverint getPlayerAmmoInClip ( player thePlayer )
Required Arguments
- thePlayer: The player whose ammo you want to check.
Returns
Returns an int containing the amount of ammo in the player's currently selected clip, or 0 if the player specified is invalid.
Click to collapse [-]
Clientint getPlayerAmmoInClip ( player thePlayer , int weaponSlot )
Required Arguments
- thePlayer: The player whose ammo you want to check.
- weaponSlot: an integer representing the weapon slot.
Optional Arguments
none
Returns
Returns an int containing the amount of ammo in the specified player's currently selected or specified clip, or 0 if the player specified is invalid.
Example
Click to collapse [-]
ServerThis example outputs the amount of ammo the specified player has in his current slot. For example: 'ammo someguy'.
function showAmmo( thePlayer, command, who ) local targetPlayer = getPlayerFromNick ( who ) if ( thePlayer ) then local ammo = getPlayerAmmoInClip ( targetPlayer ) outputChatBox ( who .. " has " .. ammo .. " ammo in his active clip", thePlayer ) else outputChatBox ( "Player '" .. who .. "' not found.", thePlayer ) end end addCommandHandler( "ammo", showAmmo )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState