GetPlayerArmor: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated}} | {{Deprecated}} | ||
Revision as of 20:41, 19 November 2011
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use getPedArmor
This function returns a float that contains the current armor for the specified player.
Syntax
float getPlayerArmor ( player thePlayer )
Required Arguments
- thePlayer: The player whose armor you want to check
Returns
A float with the armor, false if an invalid player was given.
Example
This example defines a "showarmor" console command that shows the player that executes it how much armor he has.
Click to collapse [-]
Clientfunction showArmor ( ) local me = getLocalPlayer ( ) local armor = getPlayerArmor ( me ) outputChatBox( "Your armor: " .. armor, me ) end addCommandHandler ( "showarmor", showArmor )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState