GetPlayerArmor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
<syntaxhighlight lang="lua">armor = getPlayerArmor ( findPlayer ( "Someguy" ) ) | <syntaxhighlight lang="lua">armor = getPlayerArmor ( findPlayer ( "Someguy" ) ) | ||
outputChatBox ( "Someguy's current Armor: ", armor, "." )</syntaxhighlight> | outputChatBox ( "Someguy's current Armor: ", armor, "." )</syntaxhighlight> | ||
==See Also== | |||
{{Player functions}} |
Revision as of 20:01, 20 May 2006
Description
This function returns a float that contains the current armor for the specified player.
Syntax
float getPlayerArmor ( player player )
Required Arguments
- player: The player whose armor you want to check
Example
armor = getPlayerArmor ( findPlayer ( "Someguy" ) ) outputChatBox ( "Someguy's current Armor: ", armor, "." )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState