GetPlayerArmor: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function returns a float that contains the current armor for the specified [[player]]. | This function returns a float that contains the current armor for the specified [[player]]. | ||
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==Example== | ==Example== | ||
This example gets health of the player called 'someguy' and shows it in the chat | |||
tmpplayer = getPlayerFromNick ( "someguy" ) | <syntaxhighlight lang="lua">tmpplayer = getPlayerFromNick ( "someguy" ) | ||
armor = getPlayerArmor ( tmpplayer ) | armor = getPlayerArmor ( tmpplayer ) | ||
outputChatBox ( "The player's armor is: " .. armor )</syntaxhighlight> | outputChatBox ( "The player's armor is: " .. armor )</syntaxhighlight> |
Revision as of 09:53, 14 August 2006
This function returns a float that contains the current armor for the specified player.
Syntax
float getPlayerArmor ( player player )
Required Arguments
- player: The player whose armor you want to check
Example
This example gets health of the player called 'someguy' and shows it in the chat
tmpplayer = getPlayerFromNick ( "someguy" ) armor = getPlayerArmor ( tmpplayer ) outputChatBox ( "The player's armor is: " .. armor )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState