GetPlayerArmor: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Changed "DeprecatedWithAlt" template to "Deprecated") |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated}} | {{Deprecated|getPedArmor|}} | ||
This function returns a float that contains the current armor for the specified [[player]]. | This function returns a float that contains the current armor for the specified [[player]]. |
Latest revision as of 16:14, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPedArmor instead. |
This function returns a float that contains the current armor for the specified player.
Syntax
float getPlayerArmor ( player thePlayer )
Required Arguments
- thePlayer: The player whose armor you want to check
Returns
A float with the armor, false if an invalid player was given.
Example
This example defines a "showarmor" console command that shows the player that executes it how much armor he has.
Click to collapse [-]
Clientfunction showArmor ( ) local me = getLocalPlayer ( ) local armor = getPlayerArmor ( me ) outputChatBox( "Your armor: " .. armor, me ) end addCommandHandler ( "showarmor", showArmor )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState