GetPlayerArmor: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''player''': The [[player]] whose armor you want to check | *'''player''': The [[player]] whose armor you want to check | ||
==Returns== | |||
A ''float'' with the armor, ''false'' if a invalid player was given. | |||
==Example== | ==Example== | ||
This example | This example outputs the amount of armor the player who calls the function 'showArmor' currently has. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
armor = getPlayerArmor ( | function showArmor( player ) | ||
outputChatBox ( " | local armor = getPlayerArmor(player) | ||
outputChatBox("Your armor: "..armor) | |||
end | |||
addCommandHandler("showArmor", showArmor) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 21:49, 29 July 2007
This function returns a float that contains the current armor for the specified player.
Syntax
float getPlayerArmor ( player player )
Required Arguments
- player: The player whose armor you want to check
Returns
A float with the armor, false if a invalid player was given.
Example
This example outputs the amount of armor the player who calls the function 'showArmor' currently has.
function showArmor( player ) local armor = getPlayerArmor(player) outputChatBox("Your armor: "..armor) end addCommandHandler("showArmor", showArmor)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState