GetPlayerBlurLevel: Difference between revisions
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__NOTOC__ | |||
{{Server function}} | |||
This function allows you to check the current blur level of a specified [[player]]. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerBlurLevel ( player thePlayer ) | int getPlayerBlurLevel ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[ | |||
===Required Arguments=== | |||
*'''thePlayer:''' The [[player]] whose blur level you want to check. | |||
===Returns=== | |||
Returns ''integer'' containing the player's blur level, ''false'' if an invalid player was given. | |||
==Example== | ==Example== | ||
This example adds a command ''blurlevel'' with which you can check your current blur level. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function checkBlurLevel( playerSource ) | ||
local blur = getPlayerBlurLevel(playerSource) | local blur = getPlayerBlurLevel( playerSource ) | ||
outputChatBox("Blur level: " .. blur, playerSource) | if blur then | ||
outputChatBox( "Blur level: " .. blur, playerSource ) | |||
end | |||
end | end | ||
addCommandHandler("blurlevel", | addCommandHandler("blurlevel", checkBlurLevel) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
{{Player functions}} |
Revision as of 13:53, 5 April 2008
This function allows you to check the current blur level of a specified player.
Syntax
int getPlayerBlurLevel ( player thePlayer )
Required Arguments
- thePlayer: The player whose blur level you want to check.
Returns
Returns integer containing the player's blur level, false if an invalid player was given.
Example
This example adds a command blurlevel with which you can check your current blur level.
function checkBlurLevel( playerSource ) local blur = getPlayerBlurLevel( playerSource ) if blur then outputChatBox( "Blur level: " .. blur, playerSource ) end end addCommandHandler("blurlevel", checkBlurLevel)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState