GetPlayerClothes: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
texture, model = getPlayerClothes ( source, clothesType ) | texture, model = getPlayerClothes ( source, clothesType ) | ||
if ( texture and model ) then | if ( texture and model ) then | ||
outputChatBox ( getClientName ( source ) .. " is wearing " .. texture .. model .. " on his " .. getClothesTypeName ( clothesType ) ) | outputChatBox ( getClientName ( source ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) ) | ||
end | end | ||
end | end |
Revision as of 13:08, 25 July 2006
This function is used to get the current clothes texture and model of a certain type on a player.
Syntax
string string getPlayerClothes ( player thePlayer, int clothesType )
Required Arguments
- thePlayer: The player whose clothes you want to retrieve.
- clothesType: The type/slot of clothing you want to get.
Returns
This function returns 2 strings, the clothes texture and model, the first var will be filled with 'false' if this player's clothes type is empty.
Example
This example prints the model and texture of the current clothing on a player's torso.
addCommandHandler ( "clothes?", "getClothes" ) function getClothes ( source, key, clothesType ) texture, model = getPlayerClothes ( source, clothesType ) if ( texture and model ) then outputChatBox ( getClientName ( source ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) ) end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState