GetPlayerClothes: Difference between revisions
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*'''thePlayer''': The [[player]] whose clothes you want to retrieve. | *'''thePlayer''': The [[player]] whose clothes you want to retrieve. | ||
*'''clothesType''': The type/slot of clothing you want to get. | *'''clothesType''': The type/slot of clothing you want to get. | ||
{{Clothes Textures}} | |||
==Returns== | ===Returns=== | ||
This function returns 2 strings, the clothes texture and model, the first var will be filled with 'false' if this player's clothes type is empty. | This function returns 2 ''strings'', the clothes texture and model, the first var will be filled with ''false'' if this player's clothes type is empty or an invalid player was specified. | ||
==Example== | ==Example== | ||
This example prints the model and texture of the current clothing on | This example prints the model and texture of the current clothing on the player who calls the 'clothes' command. For example: 'clothes 3' for the shoes. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function getClothes ( source, key, clothesType ) | function getClothes ( source, key, clothesType ) | ||
texture, model = getPlayerClothes ( source, clothesType ) | local texture, model = getPlayerClothes ( source, clothesType ) | ||
if ( texture and model ) then | if ( texture and model ) then | ||
outputChatBox ( getClientName ( source ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) ) | outputChatBox (getClientName(source).." is wearing "..texture.." "..model.." on his "..getClothesTypeName(clothesType),source) | ||
else | |||
outputChatBox("Invalid input.",source) | |||
end | end | ||
end | end | ||
addCommandHandler ( "clothes", getClothes ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 21:58, 29 July 2007
This function is used to get the current clothes texture and model of a certain type on a player.
Syntax
string string getPlayerClothes ( player thePlayer, int clothesType )
Required Arguments
- thePlayer: The player whose clothes you want to retrieve.
- clothesType: The type/slot of clothing you want to get.
Clothing Types
- 0: SHIRT
- 1: HEAD
- 2: TROUSERS
- 3: SHOES
- 4: TATTOOS_LEFT_UPPER_ARM
- 5: TATTOOS_LEFT_LOWER_ARM
- 6: TATTOOS_RIGHT_UPPER_ARM
- 7: TATTOOS_RIGHT_LOWER_ARM
- 8: TATTOOS_BACK
- 9: TATTOOS_LEFT_CHEST
- 10: TATTOOS_RIGHT_CHEST
- 11: TATTOOS_STOMACH
- 12: TATTOOS_LOWER_BACK
- 13: NECKLACE
- 14: WATCH
- 15: GLASSES
- 16: HAT
- 17: EXTRA
Returns
This function returns 2 strings, the clothes texture and model, the first var will be filled with false if this player's clothes type is empty or an invalid player was specified.
Example
This example prints the model and texture of the current clothing on the player who calls the 'clothes' command. For example: 'clothes 3' for the shoes.
function getClothes ( source, key, clothesType ) local texture, model = getPlayerClothes ( source, clothesType ) if ( texture and model ) then outputChatBox (getClientName(source).." is wearing "..texture.." "..model.." on his "..getClothesTypeName(clothesType),source) else outputChatBox("Invalid input.",source) end end addCommandHandler ( "clothes", getClothes )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState