GetPlayerCount: Difference between revisions
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addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) | addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<section name="Client" class="client" show="true"> | |||
This example command show your FPS. | |||
<syntaxhighlight lang="lua"> | |||
local root = getRootElement() | |||
local player = getLocalPlayer() | |||
local counter = 0 | |||
local starttick | |||
local currenttick | |||
addCommandHandler ( "myfps", | |||
function() | |||
if not starttick then | |||
starttick = getTickCount() | |||
end | |||
counter = counter + 1 | |||
currenttick = getTickCount() | |||
if currenttick - starttick >= 1000 then | |||
setElementData(player,"FPS",counter) | |||
counter = 0 | |||
starttick = false | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 00:34, 17 April 2013
This function returns the number of players currently connected to the server.
Syntax
int getPlayerCount ( )
Returns
Returns the number of players connected to the server as an int.
Example
This example displays a chat message with the number of players connected to the server when a player joins or quits.
function playerCount ( ) outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount )
Click to collapse [-]
ClientThis example command show your FPS.
local root = getRootElement() local player = getLocalPlayer() local counter = 0 local starttick local currenttick addCommandHandler ( "myfps", function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(player,"FPS",counter) counter = 0 starttick = false end end )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState