GetPlayerCount: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
==Example== | ==Example== | ||
This example displays a chat message with the number of players connected to the server. | This example displays a chat message with the number of players connected to the server when a player joins or quits. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function playerCount() | |||
outputChatBox("There are now "..getPlayerCount().." players on this server!") | |||
end | |||
addEventHandler("onPlayerJoin",getRootElement(),playerCount) | |||
addEventHandler("onPlayerQuit",getRootElement(),playerCount) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 22:08, 29 July 2007
This function returns the number of players currently connected to the server.
Syntax
int getPlayerCount ()
Returns
Returns the number of players connected to the server as an int.
Example
This example displays a chat message with the number of players connected to the server when a player joins or quits.
function playerCount() outputChatBox("There are now "..getPlayerCount().." players on this server!") end addEventHandler("onPlayerJoin",getRootElement(),playerCount) addEventHandler("onPlayerQuit",getRootElement(),playerCount)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState