GetPlayerCount: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
UniOnDennis (talk | contribs) No edit summary |
||
Line 21: | Line 21: | ||
addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) | addEventHandler ( "onPlayerQuit", getRootElement(), playerCount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Clientside Example== | |||
This example uses the getElementsByType function to display the player count, same result but also works clientside! | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler( "playercount", | |||
function () | |||
outputChatBox ( "There are now " .. #getElementsByType( "player" ) .. " players on this server!" ) | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 18:15, 17 April 2013
This function returns the number of players currently connected to the server.
Syntax
int getPlayerCount ( )
Returns
Returns the number of players connected to the server as an int.
Example
This example displays a chat message with the number of players connected to the server when a player joins or quits.
function playerCount ( ) outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount )
Clientside Example
This example uses the getElementsByType function to display the player count, same result but also works clientside!
Click to collapse [-]
ClientaddEventHandler( "playercount", function () outputChatBox ( "There are now " .. #getElementsByType( "player" ) .. " players on this server!" ) end )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState