GetPlayerFightingStyle: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This fake function is for use with blah & blah and does blahblahblabhalbhl
This allows you to retrieve what fighting style a player is currently using.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPlayerFightingStyle ( player )  
int getPlayerFightingStyle ( player theplayer )  
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
*'''theplayer:''' The player whose current fighting style ID you wish to retrieve
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise. <br \>
*Returns the player's current fighting style as an integer ID
false on fail
*Returns false if it fails to retrieve a value


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This will allow any player to check what fighting style they are currently using
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
addCommandHandler ( "getfightingstyle", "getPlayerFightStyle" )
blabhalbalhb --abababa
function getPlayerFightStyle ( player, commandName )
--This line does this...
playerstyle = getPlayerFightingStyle ( player )
mooo
if playerstyle == 4 then
outputChatBox ( "Style: standard" )
elseif playerstyle == 5 then
outputChatBox ( "Style: boxing" )
elseif playerstyle == 6 then
outputChatBox ( "Style: kungfu" )
elseif playerstyle == 7 then
outputChatBox ( "Style: taebo (knees)" )
end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{FunctionArea_functions}}
{{Player_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 03:38, 12 April 2007

This allows you to retrieve what fighting style a player is currently using.

Syntax

int getPlayerFightingStyle ( player theplayer ) 

Required Arguments

  • theplayer: The player whose current fighting style ID you wish to retrieve

Returns

  • Returns the player's current fighting style as an integer ID
  • Returns false if it fails to retrieve a value

Example

This will allow any player to check what fighting style they are currently using

addCommandHandler ( "getfightingstyle", "getPlayerFightStyle" )
function getPlayerFightStyle ( player, commandName )
playerstyle = getPlayerFightingStyle ( player )
	if playerstyle == 4 then
	outputChatBox ( "Style: standard" )
	elseif playerstyle == 5 then
	outputChatBox ( "Style: boxing" )
	elseif playerstyle == 6 then
	outputChatBox ( "Style: kungfu" )
	elseif playerstyle == 7 then
	outputChatBox ( "Style: taebo (knees)" )
	end
end

See Also

-- leave this unless you complete the function