GetPlayerFromName: Difference between revisions
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==Example== | ==Example== | ||
This example to get an player from part of his name | |||
<syntaxhighlight lang="lua"> | |||
function getPlayerFromPartOfName(playerPart) | |||
local pl = getPlayerFromName(playerPart) | |||
if isElement(pl) then | |||
return pl | |||
else | |||
for i,v in ipairs (getElementsByType ("player")) do | |||
if (string.find(getPlayerName(v),playerPart)) then | |||
return v | |||
end | |||
end | |||
end | |||
end | |||
</syntaxhighlight> | |||
This example finds a [[player]] as specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'. | This example finds a [[player]] as specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Revision as of 23:33, 23 December 2011
This function returns a player element for the player with the name passed to the function.
Syntax
player getPlayerFromName ( string playerName )
Required Arguments
- playerName: A string containing the name of the player you want to reference
Returns
Returns a player element for the player with the nickname provided. If there is no player with that name, false is returned.
Example
This example to get an player from part of his name
function getPlayerFromPartOfName(playerPart)
local pl = getPlayerFromName(playerPart)
if isElement(pl) then
return pl
else
for i,v in ipairs (getElementsByType ("player")) do
if (string.find(getPlayerName(v),playerPart)) then
return v
end
end
end
end
This example finds a player as specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'.
function locatePlayer( sourcePlayer, command, who )
local targetPlayer = getPlayerFromName ( who ) -- find the player that was specified in the command
if ( targetPlayer ) then -- if a player was found
local x,y,z = getElementPosition ( sourcePlayer ) -- save the position of the player who entered the command
local xp,yp,zp = getElementPosition ( targetPlayer ) -- save the position of the player who should be located
local dir = nil
if (yp > y) then
dir = "N"
else
dir = "S"
end
if (xp > x) then
dir = dir .. "E"
else
dir = dir .. "W"
end
local distance = math.ceil ( getDistanceBetweenPoints3D(x, y, z, xp, yp, zp) )
outputChatBox( who .. " found " .. dir .. " (" .. distance .. ")", sourcePlayer) -- output the message
end
end
addCommandHandler ( "locate", locatePlayer )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState