GetPlayerFromNick: Difference between revisions
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__NOTOC__ | |||
This function returns a [[player]] | {{Server client function}} | ||
{{Deprecated|getPlayerFromName|}} | |||
This function returns a [[player]] [[element]] for the player with the name passed to the function. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | |||
player getPlayerFromNick ( string playerName ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
* ''' | * '''playerName''': A string containing the name of the player you want to reference | ||
===Returns=== | |||
Returns a [[player]] [[element]] for the player with the nickname provided. If there is no player with that name, ''false'' is returned. | |||
==Example== | ==Example== | ||
This example finds a [[player]] as specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'. | |||
<syntaxhighlight lang="lua"> | |||
function locatePlayer( sourcePlayer, command, who ) | |||
local targetPlayer = getPlayerFromNick ( who ) -- find the player that was specified in the command | |||
if ( targetPlayer ) then -- if a player was found | |||
local x,y,z = getElementPosition ( sourcePlayer ) -- save the position of the player who entered the command | |||
local xp,yp,zp = getElementPosition ( targetPlayer ) -- save the position of the player who should be located | |||
local dir = nil | |||
if (yp > y) then | |||
dir = "N" | |||
else | |||
dir = "S" | |||
end | |||
if (xp > x) then | |||
dir = dir .. "E" | |||
else | |||
dir = dir .. "W" | |||
end | |||
local distance = math.ceil ( getDistanceBetweenPoints3D(x, y, z, xp, yp, zp) ) | |||
outputChatBox( who .. " found " .. dir .. " (" .. distance .. ")", sourcePlayer) -- output the message | |||
end | |||
end | |||
addCommandHandler ( "locate", locatePlayer ) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Player functions}} |
Latest revision as of 16:45, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPlayerFromName instead. |
This function returns a player element for the player with the name passed to the function.
Syntax
player getPlayerFromNick ( string playerName )
Required Arguments
- playerName: A string containing the name of the player you want to reference
Returns
Returns a player element for the player with the nickname provided. If there is no player with that name, false is returned.
Example
This example finds a player as specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'.
function locatePlayer( sourcePlayer, command, who ) local targetPlayer = getPlayerFromNick ( who ) -- find the player that was specified in the command if ( targetPlayer ) then -- if a player was found local x,y,z = getElementPosition ( sourcePlayer ) -- save the position of the player who entered the command local xp,yp,zp = getElementPosition ( targetPlayer ) -- save the position of the player who should be located local dir = nil if (yp > y) then dir = "N" else dir = "S" end if (xp > x) then dir = dir .. "E" else dir = dir .. "W" end local distance = math.ceil ( getDistanceBetweenPoints3D(x, y, z, xp, yp, zp) ) outputChatBox( who .. " found " .. dir .. " (" .. distance .. ")", sourcePlayer) -- output the message end end addCommandHandler ( "locate", locatePlayer )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState