GetPlayerFromNick: Difference between revisions

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m (Changed "DeprecatedWithAlt" template to "Deprecated" for the last time)
 
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__NOTOC__
__NOTOC__
{{Server client function}}
{{Deprecated|getPlayerFromName|}}
This function returns a [[player]] [[element]] for the player with the name passed to the function.
This function returns a [[player]] [[element]] for the player with the name passed to the function.


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This example finds a [[player]] as specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'.
This example finds a [[player]] as specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function locatePlayer( player, command, who )
function locatePlayer( sourcePlayer, command, who )
local thePlayer = getPlayerFromNick(who) -- find the player that was specified in the command
local targetPlayer = getPlayerFromNick ( who )               -- find the player that was specified in the command
if (thePlayer ~= false) then -- if a player was found
if ( targetPlayer ) then                                     -- if a player was found
local x,y,z = getElementPosition(player) -- save the position of the player who entered the command
local x,y,z = getElementPosition ( sourcePlayer )     -- save the position of the player who entered the command
local xp,yp,zp = getElementPosition(thePlayer) -- save the position of the player who should be located
local xp,yp,zp = getElementPosition ( targetPlayer ) -- save the position of the player who should be located
local dir = nil
local dir = nil
if (yp > y) then
if (yp > y) then
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end
end
if (xp > x) then
if (xp > x) then
dir = dir.."E"
dir = dir .. "E"
else
else
dir = dir.."W"
dir = dir .. "W"
end
end
local distance = math.ceil(getDistanceBetweenPoints3D(x,y,z,xp,yp,zp))
local distance = math.ceil ( getDistanceBetweenPoints3D(x, y, z, xp, yp, zp) )
outputChatBox(who.." found "..dir.." ("..distance..")",player) -- output the message
outputChatBox( who .. " found " .. dir .. " (" .. distance .. ")", sourcePlayer) -- output the message
end
end
end
end
addCommandHandler("locate",locatePlayer)
addCommandHandler ( "locate", locatePlayer )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Latest revision as of 16:45, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPlayerFromName instead.


This function returns a player element for the player with the name passed to the function.

Syntax

player getPlayerFromNick ( string playerName )

Required Arguments

  • playerName: A string containing the name of the player you want to reference

Returns

Returns a player element for the player with the nickname provided. If there is no player with that name, false is returned.

Example

This example finds a player as specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'.

function locatePlayer( sourcePlayer, command, who )
	local targetPlayer = getPlayerFromNick ( who )                -- find the player that was specified in the command
	if ( targetPlayer ) then                                      -- if a player was found
		local x,y,z = getElementPosition ( sourcePlayer )     -- save the position of the player who entered the command
		local xp,yp,zp = getElementPosition ( targetPlayer )  -- save the position of the player who should be located
		local dir = nil
		if (yp > y) then
			dir = "N"
		else
			dir = "S"
		end
		if (xp > x) then
			dir = dir .. "E"
		else
			dir = dir .. "W"
		end
		local distance = math.ceil ( getDistanceBetweenPoints3D(x, y, z, xp, yp, zp) )
		outputChatBox( who .. " found " .. dir .. " (" .. distance .. ")", sourcePlayer) -- output the message
	end
end
addCommandHandler ( "locate", locatePlayer )

See Also